Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Dec 2025, 19:05
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_SoulFB | 205 | 71 | 99 | 0 | 224 | 58.3 cm | 0.72 | 42% | 33% | 0:06 |
| -uh.StarzZz`- | 174 | 56 | 89 | 2 | 174 | 13.5 cm | 0.63 | 38% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Baki | 17 | 3 | 2 | 2 | 5 kills | ||
| -uh.PreDaToR- | 12 | 4 | 1 | 4 kills | |||
| -cide- | 6 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 6-16 in favour of Blue Team.
The opening breakthrough came at 0:13 when gzm scored for Blue Team. Blue Team created more scoring chances, converting 16 of the 22 captures. The scoring pattern stayed relatively stable once the first lead was established. 16 captures were completed solo.
The final capture arrived at 10:45, with gzm finishing for Blue Team on a solo run. That score set the closing shape of the match at 6-16.
-uh.PreDaToR- stood out as the main objective influence with 24 grabs, 10 captures, 8 returns, and an MVP score of 1130. gzm made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 89 grabs, 23 pickups, 22 captures, 14 solos, 7 assists, 88 flag kills, 40 covers, 7 seals, 65 returns, 1 mid returns, 15 clutch returns, and 2 cherry picks.
Baki supplied the sharpest shooting numbers, finishing with 46% accuracy and 113 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| -cide- |
| 119 |
| 44 |
| 87 |
| 3 |
| 160 |
| 46.0 cm |
| 0.51 |
| 33% |
| 28% |
| 0:07 |
| Team Total | 498 | 171 | 275 | 5 | 558 | 39.3 cm | 0.62 | 38% | 31% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Baki | 317 | 113 | 56 | 2 | 261 | - | 2.02 | 66% | 46% | 0:11 |
| -uh.PreDaToR- | 297 | 84 | 57 | 2 | 224 | - | 1.47 | 59% | 39% | 0:11 |
| gzm | 257 | 78 | 58 | 2 | 233 | - | 1.34 | 57% | 33% | 0:11 |
| Team Total | 871 | 275 | 171 | 6 | 718 | - | 1.61 | 62% | 40% | 0:35 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 5 |
| 2 |
| 4 kills |
| Broken_Soul | 9 | 2 | 3 kills |
| -uh.StarzZz`- | 9 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Baki | 4 | 7 kills | ||||
| -uh.PreDaToR- | 6 | 7 kills | ||||
| -cide- | 1 | 6 kills | ||||
| gzm | 2 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.PreDaToR- | Attacker | 24 | 10 | 2 | 8 | 9 | 0/- | 808 | 6 | 5 | 0 | 0 | 8 | 3 | 1130 |
| - | gzm | Attacker | 21 | 6 | 1 | 3 | 11 | 0/- | 620 | 4 | 10 | 0 | 1 | 7 | 5 | 967 |
| - | Baki | Defender | 3 | 0 | 2 | 0 | 0 | 28/7 | 171 | 0 | 13 | 1 | 0 | 20 | 2 | 709 |
| - | -uh.StarzZz`- | Attacker | 16 | 5 | 0 | 2 | 11 | 0/- | 306 | 7 | 3 | 0 | 0 | 9 | 1 | 445 |
| - | Broken_Soul | Attacker | 6 | 0 | 1 | 0 | 21 | 0/- | 159 | 2 | 7 | 0 | 0 | 18 | 2 | 411 |
| - | -cide- | Attacker | 19 | 1 | 1 | 1 | 8 | 0/- | 135 | 4 | 2 | 0 | 1 | 3 | 2 | 312 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 16 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 19 | 20 | 21 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 27 | 28 | 28 | 0 | Good connection | |
| -uh.PreDaToR- | 30000 | - | - | 27 | 29 | 31 | 0 | Bumpy connection | |
| gzm | 30000 | - | - | 22 | 30 | 35 | 2 | Occasional lag spikes | |
| Baki | 25000 | 480 | 0Hz | 213 | 213 | 214 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.PreDaToR- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.36x. Your grabs and running were a real strength, with 24 grabs turning into 10 caps and 8 solos. You fought efficiently: 84-57 with a 1.47 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| gzm | Godlike | Attacker | You played a really good game here and your 2.06x rating shows it. You carried real threat on attack, turning 21 grabs into 6 caps and 3 solos. You fought efficiently: 78-58 with a 1.34 K/D, and I think you played your role in the team well. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| Baki | Godlike | Defender | You played a really good game here and your 1.67x rating shows it. You helped keep the score under control with 1 mid return and 2 clutch returns. You fought efficiently: 113-56 with a 2.02 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Broken_Soul | Dominating | Attacker | You had a positive match and your 1.15x rating backs that up. 6 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 71-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Attacker | You played around your normal level at 1.08x, so your focus should be small improvements rather than a full reset. Your grabs and running were a real strength, with 16 grabs turning into 5 caps and 2 solos. I think survival was your main issue: 56-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Feeding | Attacker | This was a hard outing for you at 0.75x; treat it as a reset point, not a verdict on your ability. You looked dangerous whenever you got the flag, and 19 grabs led to 1 cap and 1 solo. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |