Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Jul 2026, 20:26
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 333 | 150 | 75 | 0 | 421 | - | 2.00 | 67% | 38% | 0:10 |
| -uh.StarzZz`-FB | 282 | 113 | 89 | 0 | 356 | 13.5 cm | 1.27 | 56% | 35% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Zo-^ | 20 | 8 | 4 | 3 | 5 kills | ||
| _-=Pr3dazZz=- | 22 | 5 | 1 | 4 kills | |||
| -cide- | 17 | 4 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 6-5 in favour of Red Team.
The opening breakthrough came at 1:27 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 2 times as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:46, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 6-5.
-cide- stood out as the main objective influence with 21 grabs, 3 captures, 9 returns, and an MVP score of 780. O2 made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 77 grabs, 46 pickups, 11 captures, 3 solos, 8 assists, 112 flag kills, 65 covers, 0 seals, 66 returns, 59 mid returns, 7 clutch returns, and 2 cherry picks.
Zo-^ supplied the sharpest shooting numbers, finishing with 38% accuracy and 150 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| Broken_Soul |
| 153 |
| 59 |
| 101 |
| 0 |
| 259 |
| 58.3 cm |
| 0.58 |
| 37% |
| 24% |
| 0:07 |
| Team Total | 768 | 322 | 265 | 0 | 1036 | 35.9 cm | 1.22 | 55% | 33% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 314 | 111 | 117 | 0 | 365 | 36.0 cm | 0.95 | 49% | 34% | 0:06 |
| -cide- | 268 | 108 | 105 | 0 | 344 | 46.0 cm | 1.03 | 51% | 31% | 0:07 |
| O2 | 149 | 46 | 100 | 0 | 248 | - | 0.46 | 32% | 19% | 0:07 |
| Team Total | 731 | 265 | 322 | 0 | 957 | 41.0 cm | 0.82 | 45% | 29% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 7 |
| 2 |
| 4 kills |
| O2 | 2 | 3 | 3 kills |
| Broken_Soul | 7 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Zo-^ | 8 | 1 | 1 | 16 kills | ||
| _-=Pr3dazZz=- | 4 | 6 kills | ||||
| -cide- | 3 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| O2 | 1 | 5 kills | ||||
| Broken_Soul | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 21 | 3 | 2 | 1 | 19 | 0/- | 356 | 9 | 8 | 9 | 0 | 9 | 0 | 780 |
| - | -uh.StarzZz`- | Attacker | 25 | 4 | 1 | 2 | 16 | 0/- | 325 | 8 | 19 | 6 | 0 | 8 | 1 | 713 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 1 | 0 | 0 | 34/12 | 33 | 4 | 10 | 21 | 0 | 23 | 0 | 703 |
| - |
| Defender |
| 1 |
| 1 |
| 0 |
| 0 |
| 0 |
| 31/5 |
| 44 |
| 6 |
| 11 |
| 18 |
| 0 |
| 19 |
| 0 |
| 648 |
| - | Broken_Soul | Attacker | 17 | 1 | 3 | 0 | 5 | 0/- | 231 | 9 | 8 | 2 | 1 | 2 | 2 | 473 |
| - | O2 | Attacker | 13 | 2 | 1 | 0 | 7 | 0/- | 110 | 10 | 9 | 3 | 1 | 5 | 4 | 440 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 23 | 23 | 24 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 34 | 37 | 42 | 0 | Sawtooth variation | |
| -cide- | 25000 | 360 | 240Hz | 26 | 27 | 30 | 0 | Bumpy connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 19 | 19 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 22 | 24 | 37 | 2 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.98x. Your defensive timing was good: 18 mid returns cut off runs at important moments. You fought efficiently: 150-75 with a 2.00 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.79x. Your flag work was one of your best areas, with 21 grabs producing 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Defender | Well played, this was a fantastic performance at 1.74x. You helped keep the score under control with 21 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.73x. You gave the enemy defence problems and backed it up with 4 caps and 2 solos from 25 grabs. You fought efficiently: 113-89 with a 1.27 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| O2 | Dominating | Attacker | You gave your team more than expected here and finished at 1.22x. Very strong flag running: you made 13 grabs count with 2 caps. I think survival was your main issue: 46-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 1.07x, so your focus should be small improvements rather than a full reset. Your attacking runs had purpose, with 17 grabs leading to 1 cap. I think survival was your main issue: 59-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |