Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Mar 2026, 20:33
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 242 | 85 | 84 | 2 | 202 | 46.0 cm | 1.01 | 50% | 42% | 0:08 |
| -uh.Pr3DazZz | 232 | 85 | 80 | 3 | 233 | - | 1.06 | 51% | 37% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 15 | 4 | 2 | 4 kills | |||
| -cide- | 13 | 3 | 1 | 4 kills | |||
| Panda | 19 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 10-11 in favour of Blue Team.
The opening breakthrough came at 0:16 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 11 of the 21 captures. Momentum changed hands 2 times as the scoreline developed. 13 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:26, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 10-11.
-uh.StarzZz`- stood out as the main objective influence with 21 grabs, 6 captures, 9 returns, and an MVP score of 872. -uh.Pr3DazZz made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 88 grabs, 25 pickups, 21 captures, 12 solos, 8 assists, 92 flag kills, 35 covers, 5 seals, 67 returns, 6 mid returns, 11 clutch returns, and 5 cherry picks.
Panda supplied the sharpest shooting numbers, finishing with 43% accuracy and 103 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| 202 |
| 71 |
| 83 |
| 0 |
| 228 |
| 20.3 cm |
| 0.86 |
| 46% |
| 31% |
| 0:08 |
| Team Total | 676 | 241 | 247 | 5 | 663 | 33.1 cm | 0.98 | 49% | 37% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 253 | 84 | 81 | 0 | 220 | 13.5 cm | 1.04 | 51% | 38% | 0:09 |
| Panda | 247 | 103 | 76 | 3 | 237 | - | 1.36 | 57% | 43% | 0:09 |
| Broken_SoulFB | 197 | 60 | 84 | 0 | 181 | 58.3 cm | 0.71 | 42% | 33% | 0:08 |
| Team Total | 697 | 247 | 241 | 3 | 638 | 35.9 cm | 1.02 | 51% | 39% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 6 |
| 3 kills |
| Broken_Soul | 10 | 2 kills |
| PeRcH72 | 12 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 2 | 6 kills | ||||
| -cide- | 1 | 6 kills | ||||
| Panda | 2 | 5 kills | ||||
| -uh.Pr3DazZz | 2 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| PeRcH72 | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 21 | 6 | 3 | 2 | 9 | 0/- | 642 | 6 | 10 | 1 | 1 | 9 | 2 | 872 |
| - | -cide- | Attacker | 21 | 5 | 1 | 4 | 12 | 0/- | 562 | 4 | 7 | 2 | 0 | 8 | 1 | 784 |
| - | PeRcH72 | Attacker | 26 | 4 | 1 | 4 | 9 | 0/- | 437 | 3 | 3 | 1 | 1 | 7 | 3 | 682 |
| - |
| Attacker |
| 19 |
| 5 |
| 2 |
| 2 |
| 9 |
| 0/- |
| 458 |
| 8 |
| 9 |
| 0 |
| 2 |
| 8 |
| 1 |
| 583 |
| - | -uh.Pr3DazZz | Defender | 0 | 1 | 0 | 0 | 0 | 26/4 | 2 | 1 | 2 | 1 | 0 | 15 | 3 | 434 |
| - | Panda | Defender | 1 | 0 | 1 | 0 | 0 | 27/10 | 0 | 3 | 4 | 1 | 1 | 20 | 1 | 407 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 11 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 23 | 24 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 16 | 19 | 22 | 0 | Rhythmic fluctuation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 20 | 21 | 23 | 0 | Minor variation | |
| Panda | 20000 | - | - | 32 | 34 | 36 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | Well played, this was a fantastic performance at 1.74x. Your grabs and running were a real strength, with 21 grabs turning into 6 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.74x. You looked dangerous whenever you got the flag, and 21 grabs led to 5 caps and 4 solos. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.63x. Your flag work was one of your best areas, with 26 grabs producing 4 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| Broken_Soul | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.45x. You looked dangerous whenever you got the flag, and 19 grabs led to 5 caps and 2 solos. I think survival was your main issue: 60-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| -uh.Pr3DazZz | Dominating | Defender | Good game from you, with your performance coming in above normal at 1.18x. As a defender, your standout work was stopping danger before it became a cap: 1 mid return and 3 clutch returns. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Panda | Dominating | Defender | You gave your team more than expected here and finished at 1.17x. You helped keep the score under control with 1 mid return and 1 clutch return. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |