Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Jul 2026, 18:07
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 43 | 14 | 14 | 0 | 47 | 58.3 cm | 1.00 | 50% | 28% | 4:25 |
| -uh.StarzZz`- | 24 | 18 | 19 | 0 | 61 | 13.5 cm | 0.95 | 49% | 30% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 2 | 1 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 1 | 1 | 5 kills | |||
| Broken_Soul | 4 | 2 kills | |||||
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Generated from the match events and player statistics.
A tight game of 4v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 1-1 after both teams finished level.
The opening breakthrough came at 0:19 when Broken_Soul scored for Red Team. both teams traded captures evenly. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 1:39, with _-=Pr3dazZz=- finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-1.
_-=Pr3dazZz=- stood out as the main objective influence with 2 grabs, 1 capture, 2 returns, and an MVP score of 108. _-=Pr3dazZz=- anchored the recovery work with 2 total returns.
Objective ledger for the match: 11 grabs, 1 pickups, 2 captures, 2 solos, 0 assists, 8 flag kills, 0 covers, 0 seals, 7 returns, 7 mid returns, 0 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 35% accuracy and 17 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 4 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
The match ended without a clear winner, with both teams trading enough pressure to keep the result balanced.
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| - |
| 0 |
| 0% |
| 0% |
| 0:21 |
| O2 | -1 | 0 | 0 | 1 | 0 | - | 0 | 0% | 0% | 1:00 |
| Team Total | 66 | 32 | 33 | 1 | 108 | 35.9 cm | 0.97 | 49% | 30% | 5:52 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=-FB | 42 | 17 | 18 | 0 | 52 | 36.0 cm | 0.94 | 49% | 35% | 0:08 |
| -cide- | 28 | 16 | 14 | 0 | 62 | 46.0 cm | 1.14 | 53% | 26% | 0:18 |
| O2 | 0 | 0 | 0 | 0 | 0 | - | 0 | 0% | 0% | 1:02 |
| Team Total | 70 | 33 | 32 | 0 | 114 | 41.0 cm | 1.03 | 51% | 30% | 1:29 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 3 |
| 1 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 1 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Defender | 2 | 1 | 0 | 1 | 0 | 2/1 | 0 | 0 | 0 | 2 | 0 | 2 | 0 | 108 |
| - | Broken_Soul | Defender | 3 | 1 | 0 | 1 | 0 | 3/2 | 0 | 0 | 0 | 2 | 0 | 2 | 0 | 85 |
| - | -cide- | Defender | 3 | 0 | 0 | 0 | 0 | 2/1 | 0 | 1 | 0 | 2 | 0 | 2 | 0 | 72 |
| - | -uh.StarzZz`- | Defender | 3 | 0 | 0 | 0 | 0 | 1/- | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 46 |
| - | O2 | Defender | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 |
| - | {Black_Mage}` | Defender | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 |
| - | O2 | Defender | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 18 | 18 | 18 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 21 | 21 | 21 | 0 | Limited ping data | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 17 | 17 | 18 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 90 | 91 | 93 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 22 | 23 | 23 | 0 | Limited ping data |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Broken_Soul | Feeding | Defender | You had a tough match at 0.69x, well below your usual level, but I think it is fixable. As a defender, your standout work was stopping danger before it became a cap: 2 mid returns. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| _-=Pr3dazZz=- | Feeding | Defender | This was a hard outing for you at 0.62x; treat it as a reset point, not a verdict on your ability. You helped keep the score under control with 2 mid returns. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Feeding | Defender | This was a hard outing for you at 0.45x; treat it as a reset point, not a verdict on your ability. Your defensive timing was good: 2 mid returns cut off runs at important moments. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Feeding | Defender | You had a tough match at 0.32x, well below your usual level, but I think it is fixable. Your defensive timing was good: 1 mid return cut off runs at important moments. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |
| {Black_Mage}` | Feeding | Defender | This was a hard outing for you at 0.02x; treat it as a reset point, not a verdict on your ability. As a defender, you were involved, but earlier reads on incoming grabs and cleaner return positioning would lift your game. 0% efficiency points to too many low-value duels; wait for support or fight from stronger positions. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| O2 | Feeding | Defender | You had a rough game at 0.02x, so I think your goal should be to simplify and rebuild from safer plays. As a defender, you were involved, but earlier reads on incoming grabs and cleaner return positioning would lift your game. 0% efficiency points to too many low-value duels; wait for support or fight from stronger positions. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| O2 | Feeding | Defender | You had a tough match at 0.00x, well below your usual level, but I think it is fixable. Your defensive shape was there in parts, but stronger first contact and faster return calls would raise your value. 0% efficiency points to too many low-value duels; wait for support or fight from stronger positions. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |