Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Aug 2025, 22:39
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=-FB | 248 | 90 | 85 | 0 | 313 | 36.0 cm | 1.06 | 51% | 31% | 0:07 |
| newut | 246 | 112 | 85 | 0 | 305 | - | 1.32 | 57% | 37% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Broken_Soul | 5 | 5 | 2 | 4 kills | |||
| newut | 17 | 8 | 1 | 4 kills | |||
| macz^ | 20 | 5 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 6-2 in favour of Red Team.
The opening breakthrough came at 0:56 when macz^ scored for Red Team. Red Team created more scoring chances, converting 6 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:41, with Broken_Soul finishing for Blue Team. That score set the closing shape of the match at 6-2.
_-=Pr3dazZz=- stood out as the main objective influence with 0 grabs, 1 capture, 17 returns, and an MVP score of 650. newut made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 66 grabs, 35 pickups, 8 captures, 1 solos, 6 assists, 93 flag kills, 31 covers, 0 seals, 57 returns, 51 mid returns, 6 clutch returns, and 1 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 37% accuracy and 112 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: newut logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| macz^ |
| 215 |
| 96 |
| 82 |
| 0 |
| 321 |
| - |
| 1.17 |
| 54% |
| 30% |
| 0:08 |
| Team Total | 709 | 298 | 252 | 0 | 939 | 36.0 cm | 1.18 | 54% | 33% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 200 | 79 | 104 | 0 | 283 | 58.3 cm | 0.76 | 43% | 29% | 0:06 |
| pho` | 170 | 95 | 98 | 0 | 269 | 20.3 cm | 0.97 | 49% | 35% | 0:06 |
| -uh.StarzZz`- | 157 | 78 | 96 | 0 | 269 | 13.5 cm | 0.81 | 45% | 31% | 0:06 |
| Team Total | 527 | 252 | 298 | 0 | 821 | 30.7 cm | 0.85 | 46% | 32% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 2 |
| 2 |
| 4 kills |
| -uh.StarzZz`- | 12 | 2 | 1 | 4 kills |
| pho` | 19 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Broken_Soul | 3 | 6 kills | ||||
| newut | 2 | 5 kills | ||||
| macz^ | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| pho` | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 0 | 0 | 0 | 23/8 | 113 | 2 | 6 | 17 | 0 | 17 | 1 | 650 |
| - | newut | Attacker | 13 | 2 | 2 | 0 | 15 | 0/- | 175 | 5 | 11 | 6 | 1 | 9 | 3 | 617 |
| - | macz^ | Attacker | 21 | 3 | 2 | 1 | 11 | 0/- | 312 | 9 | 6 | 2 | 0 | 4 | 1 | 597 |
| - | Broken_Soul | Defender | 0 | 1 | 0 | 0 | 0 | 20/3 | 53 | 6 | 0 | 15 | 0 | 15 | 0 | 465 |
| - | pho` | Attacker | 17 | 0 | 1 | 0 | 13 | 0/- | 47 | 7 | 3 | 7 | 0 | 8 | 1 | 359 |
| - | -uh.StarzZz`- | Attacker | 15 | 1 | 1 | 0 | 11 | 0/- | 100 | 6 | 5 | 4 | 0 | 4 | 0 | 316 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 93 | 95 | 97 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| macz^ | 30000 | - | - | 20 | 21 | 23 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 18 | 0 | Rhythmic fluctuation | |
| pho` | 25000 | 400 | 280Hz | 13 | 15 | 18 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You put together a top-level game here and finished at 1.61x. Your flag work was one of your best areas, with 13 grabs producing 2 caps. You fought efficiently: 112-85 with a 1.32 K/D, and I think you played your role in the team well. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| macz^ | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.56x. You carried real threat on attack, turning 21 grabs into 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.54x. As a defender, your standout work was stopping danger before it became a cap: 17 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Godlike | Defender | You played a really good game here and your 1.25x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 15 mid returns. I think survival was your main issue: 79-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Stable | Attacker | You were close to your usual level at 1.00x, with room to turn steady play into a bigger influence. You kept looking for the flag with 17 grabs; now the aim is cleaner routes and better timing with cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Stable | Attacker | I think you had a steady game at 0.93x; one or two stronger moments would lift it nicely. Very strong flag running: you made 15 grabs count with 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |