Unreal HeavenThe home of 2v2 and 3v3 iCTF31 Aug 2025, 17:05
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 351 | 145 | 124 | 0 | 420 | - | 1.17 | 54% | 35% | 0:05 | |
| 330 | 128 | 110 | 0 | 357 | 36.0 cm | 1.16 | 54% | 36% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 68 | ||
| 77 | ||
| 58 | ||
| 70 |
| Killer | Victim | |
|---|---|---|
| 71 | ||
| 66 | ||
| 53 | ||
| 44 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 11 | 4 | 5 kills | ||||
| 18 | 9 | 2 | 5 | 5 kills | |||
| 11 | 3 | 1 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 11-2 in favour of Red Team.
The opening breakthrough came at 1:05 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 11 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:43, with macz^ finishing for Red Team. That score set the closing shape of the match at 11-2.
macz^ stood out as the main objective influence with 25 grabs, 3 captures, 10 returns, and an MVP score of 1244. Broken_Soul made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 63 grabs, 33 pickups, 13 captures, 5 solos, 8 assists, 83 flag kills, 46 covers, 0 seals, 50 returns, 40 mid returns, 10 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 36% accuracy and 128 kills.
Banter read: macz^ did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: Broken_Soul produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 681 |
| 273 |
| 234 |
| 0 |
| 777 |
| 36.0 cm |
| 1.17 |
| 54% |
| 35% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 311 | 137 | 126 | 0 | 413 | - | 1.09 | 52% | 33% | 0:05 | |
| 266 | 97 | 147 | 0 | 347 | 58.3 cm | 0.66 | 40% | 28% | 0:04 | |
| Team Total | 577 | 234 | 273 | 0 | 760 | 58.3 cm | 0.86 | 46% | 31% | 0:09 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 7 |
| 5 |
| 2 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 8 kills | |||||
| 5 | 7 kills | |||||
| 2 | 7 kills | |||||
| 2 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 25 | 3 | 7 | 2 | 14 | 0/- | 706 | 8 | 12 | 9 | 0 | 10 | 3 | 1244 | |
| -🇬🇧 | Attacker | 12 | 8 | 1 | 1 | 15 | 0/- | 394 | 20 | 21 | 11 | 0 | 14 | 1 | 979 | |
| -🇬🇧 | Attacker | 14 | 2 | 0 | 2 | 31 | 0/- | 200 | 4 | 4 | 5 | 0 | 7 | 2 | 666 | |
| -🇬🇧 | Attacker | 12 | 0 | 0 | 0 | 23 | 0/- | 0 | 1 | 9 | 15 | 0 | 19 | 4 | 650 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 498 | 498Hz | 10 | 11 | 11 | 0 | Good connection | ||
| 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | ||
| 30000 | - | - | 20 | 20 | 21 | 0 | Good connection | ||
| 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.18x. You ran the flag well and gave your team end product: 3 caps and 2 solos from 25 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.85x. Your flag work was one of your best areas, with 12 grabs producing 8 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.57x. You carried real threat on attack, turning 14 grabs into 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.33x. 12 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 97-147 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |