Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Oct 2026, 00:52
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 344 | 139 | 114 | 0 | 311 | 20.3 cm | 1.22 | 55% | 45% | 0:05 | |
| 310 | 148 | 112 | 0 | 351 | 36.0 cm | 1.32 | 57% | 43% | 0:05 | |
| Team Total | 654 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 63 | ||
| 76 | ||
| 80 | ||
| 68 |
| Killer | Victim | |
|---|---|---|
| 80 | ||
| 82 | ||
| 34 | ||
| 30 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 29 | 4 | 2 | 5 | 5 kills | |||
| 18 | 9 | 2 | 2 | 5 kills | |||
| 17 | 10 | 4 | 5 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Normal Weapons CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 9-2 in favour of Red Team.
The opening breakthrough came at 0:38 when pho` scored for Red Team. Red Team created more scoring chances, converting 9 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:45, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 9-2.
pho` stood out as the main objective influence with 15 grabs, 5 captures, 14 returns, and an MVP score of 1239. ROSE made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 56 grabs, 40 pickups, 11 captures, 1 solos, 9 assists, 85 flag kills, 38 covers, 0 seals, 44 returns, 32 mid returns, 12 clutch returns, and 0 cherry picks.
JugzZz supplied the sharpest shooting numbers, finishing with 45% accuracy and 162 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: ROSE produced 5 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 287 |
| 226 |
| 0 |
| 662 |
| 28.1 cm |
| 1.27 |
| 56% |
| 44% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 378 | 162 | 143 | 0 | 360 | - | 1.13 | 53% | 45% | 0:04 | |
| 207 | 64 | 144 | 0 | 250 | - | 0.44 | 31% | 26% | 0:04 | |
| Team Total | 585 | 226 | 287 | 0 | 610 | - | 0.79 | 44% | 37% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 3 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 6 kills | |||||
| 6 | 6 kills | |||||
| 3 | 5 kills | |||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 15 | 5 | 4 | 1 | 13 | 0/- | 706 | 17 | 11 | 11 | 0 | 14 | 2 | 1239 | |
| -🇬🇧 | Attacker | 16 | 4 | 4 | 0 | 16 | 0/- | 194 | 17 | 16 | 7 | 0 | 9 | 3 | 808 | |
| -🇺🇸 | Attacker | 10 | 1 | 0 | 0 | 42 | 0/- | 2 | 1 | 10 | 11 | 0 | 17 | 2 | 662 | |
| -- |
| Attacker |
| 15 |
| 1 |
| 1 |
| 0 |
| 14 |
| 0/- |
| 198 |
| 5 |
| 1 |
| 3 |
| 0 |
| 4 |
| 5 |
| 560 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 13 | 14 | 14 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 23 | 24 | 24 | 0 | Good connection | ||
| 25000 | 9999 | 360Hz | 93 | 95 | 96 | 0 | Good connection | ||
| 25000 | 260 | 0Hz | 286 | 288 | 290 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 2.97x. Your flag work was one of your best areas, with 15 grabs producing 5 caps and 1 solo. Aim was a real positive at 45% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Stable | Attacker | You were close to your usual level at 1.06x, with room to turn steady play into a bigger influence. Your flag work was one of your best areas, with 16 grabs producing 4 caps. You fought efficiently: 148-112 with a 1.32 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Stable | Attacker | You played around your normal level at 1.05x, so your focus should be small improvements rather than a full reset. You were dangerous with the flag: 10 grabs led to 1 cap. Aim was a real positive at 45% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Feeding | Attacker | You had a tough match at 0.62x, well below your usual level, but I think it is fixable. Very strong flag running: you made 15 grabs count with 1 cap. I think survival was your main issue: 64-144 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |