Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Aug 2025, 20:01
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 240 | 103 | 97 | 0 | 307 | - | 1.06 | 52% | 34% | 0:07 |
| -cide- | 235 | 99 | 87 | 0 | 306 | 46.0 cm | 1.14 | 53% | 32% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| macz^ | 13 | 1 | 2 | 1 | 5 kills | ||
| Broken_Soul | 10 | 2 | 1 | 5 kills | |||
| newut | 13 | 3 | 5 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-2on2-Crates between Red and Blue Team, ending 9-8 in favour of Red Team.
The opening breakthrough came at 0:49 when newut scored for Blue Team. Red Team created more scoring chances, converting 9 of the 17 captures. Momentum changed hands 1 time as the scoreline developed. 7 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:46, with JugzZz finishing for Red Team. That score set the closing shape of the match at 9-8.
-cide- stood out as the main objective influence with 18 grabs, 3 captures, 3 returns, and an MVP score of 753. JugzZz made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 56 grabs, 39 pickups, 17 captures, 2 solos, 14 assists, 78 flag kills, 67 covers, 0 seals, 39 returns, 36 mid returns, 3 clutch returns, and 0 cherry picks.
JugzZz supplied the sharpest shooting numbers, finishing with 34% accuracy and 103 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: JugzZz produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 191 |
| 74 |
| 90 |
| 0 |
| 276 |
| 13.5 cm |
| 0.82 |
| 45% |
| 27% |
| 0:07 |
| Team Total | 666 | 276 | 274 | 0 | 889 | 29.7 cm | 1.01 | 50% | 31% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newutFB | 239 | 101 | 94 | 0 | 308 | - | 1.07 | 52% | 33% | 0:07 |
| macz^ | 214 | 90 | 85 | 0 | 322 | - | 1.06 | 51% | 28% | 0:08 |
| Broken_Soul | 210 | 83 | 97 | 0 | 277 | 58.3 cm | 0.86 | 46% | 30% | 0:07 |
| Team Total | 663 | 274 | 276 | 0 | 907 | 58.3 cm | 0.99 | 50% | 30% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 5 |
| 3 |
| 4 kills |
| -cide- | 21 | 4 | 3 kills |
| -uh.StarzZz`- | 9 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| macz^ | 3 | 7 kills | ||||
| Broken_Soul | 2 | 7 kills | ||||
| newut | 3 | 6 kills | ||||
| JugzZz | 3 | 6 kills | ||||
| -cide- | 1 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 18 | 3 | 4 | 0 | 9 | 0/- | 521 | 6 | 14 | 3 | 0 | 3 | 0 | 753 |
| - | macz^ | Attacker | 14 | 5 | 2 | 2 | 7 | 0/- | 411 | 10 | 12 | 4 | 0 | 5 | 1 | 685 |
| - | newut | Attacker | 11 | 1 | 3 | 0 | 13 | 0/- | 342 | 6 | 14 | 4 | 0 | 5 | 1 | 661 |
| - | JugzZz | Attacker | 12 | 4 | 1 | 0 | 13 | 0/- | 283 | 5 | 11 | 2 | 0 | 3 | 1 | 606 |
| - | -uh.StarzZz`- | Defender | 1 | 2 | 2 | 0 | 0 | 18/4 | 96 | 5 | 8 | 11 | 0 | 11 | 0 | 528 |
| - | Broken_Soul | Defender | 0 | 2 | 2 | 0 | 0 | 18/5 | 47 | 7 | 8 | 12 | 0 | 12 | 0 | 483 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 28 | 29 | 30 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Sawtooth variation | |
| JugzZz | 25000 | 9999 | 360Hz | 95 | 99 | 111 | 0 | Bumpy connection | |
| macz^ | 30000 | - | - | 19 | 21 | 23 | 0 | Rhythmic fluctuation | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | |
| newut | 30000 | 0 | 240Hz | 93 | 95 | 98 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.72x. Your flag work was one of your best areas, with 18 grabs producing 3 caps. The support share was meaningful at 30%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| macz^ | Godlike | Attacker | You put together a top-level game here and finished at 1.58x. You gave the enemy defence problems and backed it up with 5 caps and 2 solos from 14 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| JugzZz | Godlike | Attacker | You had a huge game and played well above your usual level at 1.55x. Your attacking play was strong, especially because you turned 12 grabs into 4 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.46x. Excellent flag running from you: 11 grabs became 1 cap. The support share was meaningful at 35%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.31x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Dominating | Defender | I think this was a good step up from your normal game, with a 1.17x rating. You helped keep the score under control with 11 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |