8 Nov 2026, 23:13
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 371 | 138 | 120 | 0 | 321 | 20.3 cm | 1.15 | 53% | 43% | 0:05 |
| GodddesssFB | 205 | 90 | 106 | 0 | 316 | - | 0.85 | 46% | 30% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| potato^1_ | 15 | 3 | 2 | 1 | 5 kills | ||
| pho` | 16 | 6 | 4 | 3 | 5 kills | ||
| _-=Pr3dazZz=- | 13 | 6 | 3 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Normal Weapons CTF took place on CTF-AndAction-V between Red and Blue Team, ending 6-5 in favour of Red Team.
The opening breakthrough came at 1:24 when _-=Pr3dazZz=- scored for Blue Team. Red Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:35, with Godddesss finishing for Red Team. That score set the closing shape of the match at 6-5.
pho` stood out as the main objective influence with 10 grabs, 2 captures, 20 returns, and an MVP score of 600. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 67 grabs, 53 pickups, 11 captures, 4 solos, 12 assists, 109 flag kills, 51 covers, 3 seals, 54 returns, 0 mid returns, 6 clutch returns, and 2 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 138 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Godddesss logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| 164 |
| 84 |
| 106 |
| 0 |
| 295 |
| - |
| 0.79 |
| 44% |
| 31% |
| 0:06 |
| Team Total | 740 | 312 | 332 | 0 | 932 | 20.3 cm | 0.94 | 48% | 35% | 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 254 | 111 | 113 | 0 | 314 | 36.0 cm | 0.98 | 50% | 39% | 0:05 |
| -cide- | 231 | 113 | 103 | 0 | 322 | 46.0 cm | 1.10 | 52% | 35% | 0:06 |
| potato^1_ | 215 | 108 | 96 | 0 | 296 | - | 1.13 | 53% | 37% | 0:06 |
| Team Total | 700 | 332 | 312 | 0 | 932 | 41.0 cm | 1.06 | 52% | 37% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 3 |
| 1 |
| 1 |
| 5 kills |
| -cide- | 16 | 7 | 3 | 4 kills |
| Grimace | 10 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| potato^1_ | 1 | 1 | 10 kills | |||
| pho` | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| Godddesss | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Grimace | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 10 | 2 | 3 | 0 | 35 | 0/- | 143 | 8 | 12 | 0 | 0 | 20 | 3 | 600 |
| - | potato^1_ | Attacker | 20 | 3 | 1 | 3 | 11 | 0/- | 325 | 7 | 3 | 0 | 0 | 6 | 0 | 502 |
| - | Godddesss | Attacker | 9 | 4 | 1 | 1 | 15 | 0/- | 240 | 9 | 4 | 0 | 2 | 4 | 1 | 437 |
| - | Grimace | Attacker | 15 | 0 | 5 | 0 | 9 | 0/- | 217 | 5 | 9 | 0 | 0 | 3 | 0 | 388 |
| - | -cide- | Attacker | 7 | 1 | 1 | 0 | 17 | 0/- | 84 | 17 | 11 | 0 | 0 | 7 | 1 | 374 |
| - | _-=Pr3dazZz=- | Attacker | 6 | 1 | 1 | 0 | 22 | 0/- | 91 | 7 | 12 | 0 | 0 | 14 | 1 | 338 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Grimace | 30000 | 600 | 500Hz | 16 | 16 | 17 | 0 | Good connection | |
| Godddesss | 25000 | 0 | 0Hz | 46 | 47 | 48 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 18 | 18 | 19 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 15 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 22 | 24 | 26 | 0 | Minor variation | |
| potato^1_ | 25000 | 360 | 0Hz | 36 | 38 | 43 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You had a huge game and played well above your usual level at 3.18x. You were dangerous with the flag: 10 grabs led to 2 caps. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.70x. Your flag work was one of your best areas, with 7 grabs producing 1 cap. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| potato^1_ | Stable | Attacker | I think you had a steady game at 1.01x; one or two stronger moments would lift it nicely. You gave the enemy defence problems and backed it up with 3 caps and 3 solos from 20 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Stable | Attacker | You were close to your usual level at 0.96x, with room to turn steady play into a bigger influence. Excellent flag running from you: 6 grabs became 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Godddesss | Stable | Attacker | I think you had a steady game at 0.91x; one or two stronger moments would lift it nicely. Excellent flag running from you: 9 grabs became 4 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| Grimace | Struggling | Attacker | You were below your usual level at 0.76x, so cleaner decisions and timing will matter most for you. You created plenty of starts with 15 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 84-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |