Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Nov 2026, 22:57
AndAction2020
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 284 | 125 | 117 | 0 | 288 | 20.3 cm | 1.07 | 52% | 43% | 0:05 | |
| 256 | 102 | 118 | 0 | 290 | - | 0.86 | 46% | 36% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 52 | ||
| 73 | ||
| 47 | ||
| 55 |
| Killer | Victim | |
|---|---|---|
| 79 | ||
| 73 | ||
| 38 | ||
| 45 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 8 | 4 | 7 | 5 kills | |||
| 19 | 5 | 4 | 1 | 5 kills | |||
| 16 | 7 | 3 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Normal Weapons CTF took place on CTF-AndAction2020 between Red and Blue Team, ending 4-6 in favour of Blue Team.
The opening breakthrough came at 1:37 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 9:03, with Grimace finishing for Red Team on a solo run. That score set the closing shape of the match at 4-6.
-uh.StarzZz`- stood out as the main objective influence with 22 grabs, 4 captures, 17 returns, and an MVP score of 1015. Grimace made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 66 grabs, 28 pickups, 10 captures, 6 solos, 2 assists, 83 flag kills, 23 covers, 0 seals, 54 returns, 44 mid returns, 10 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 46% accuracy and 152 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Grimace produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 540 |
| 227 |
| 235 |
| 0 |
| 578 |
| 20.3 cm |
| 0.97 |
| 49% |
| 40% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 326 | 152 | 99 | 0 | 328 | 13.5 cm | 1.54 | 61% | 46% | 0:06 | |
| 240 | 83 | 128 | 0 | 299 | 46.0 cm | 0.65 | 39% | 28% | 0:05 | |
| Team Total | 566 | 235 | 227 | 0 | 627 | 29.7 cm | 1.04 | 51% | 37% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 4 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 8 | 9 kills | |||||
| 3 | 7 kills | |||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 22 | 4 | 0 | 4 | 19 | 0/- | 400 | 5 | 9 | 14 | 0 | 17 | 3 | 1015 | |
| -🇬🇧 | Attacker | 14 | 2 | 1 | 0 | 25 | 0/- | 200 | 4 | 5 | 16 | 0 | 17 | 1 | 762 | |
| -- | Attacker | 16 | 2 | 1 | 1 | 20 | 0/- | 200 | 9 | 1 | 8 | 0 | 12 | 4 | 720 | |
| -🇩🇪 |
| Attacker |
| 14 |
| 2 |
| 0 |
| 1 |
| 19 |
| 0/- |
| 200 |
| 10 |
| 8 |
| 6 |
| 0 |
| 8 |
| 2 |
| 640 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 600 | 500Hz | 16 | 16 | 17 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 17 | 17 | 18 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 26 | 28 | 29 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.95x. You looked dangerous whenever you got the flag, and 22 grabs led to 4 caps and 4 solos. You fought efficiently: 152-99 with a 1.54 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.32x. You ran the flag well and gave your team end product: 2 caps from 14 grabs. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.65x rating shows it. Your attacking runs had purpose, with 14 grabs leading to 2 caps and 1 solo. I think survival was your main issue: 83-128 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | I think you had a steady game at 0.91x; one or two stronger moments would lift it nicely. You ran the flag well and gave your team end product: 2 caps and 1 solo from 16 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |