Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Sept 2025, 19:18
Sprinta "CB4" Small version by Xanx
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownageFB | 276 | 142 | 75 | 1 | 445 | - | 1.89 | 65% | 35% | 0:13 |
| -uh.StarzZz`- | 185 | 73 | 81 | 0 | 268 | 13.5 cm | 0.90 | 47% | 28% | 0:12 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 11 | 3 | 2 | 4 kills | |||
| localhero | 6 | 1 | 1 | 4 kills | |||
| ownage | 24 | 6 | 2 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A hard-fought game of 4v4 Instagib CTF took place on CTF-SprintaLE17(3v3) between Red and Blue Team, ending 9-6 in favour of Red Team.
The opening breakthrough came at 0:55 when localhero scored for Blue Team. Red Team created more scoring chances, converting 9 of the 15 captures. Momentum changed hands 3 times as the scoreline developed. 9 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 15:54, with ownage finishing for Red Team. That score set the closing shape of the match at 9-6.
ownage stood out as the main objective influence with 0 grabs, 1 capture, 14 returns, and an MVP score of 554. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 60 grabs, 34 pickups, 15 captures, 6 solos, 9 assists, 78 flag kills, 59 covers, 12 seals, 43 returns, 15 mid returns, 8 clutch returns, and 3 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 35% accuracy and 142 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 10 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| -cide- |
| 154 |
| 70 |
| 79 |
| 0 |
| 301 |
| 46.0 cm |
| 0.89 |
| 47% |
| 23% |
| 0:12 |
| Broken_Soul | 135 | 54 | 80 | 0 | 232 | 58.3 cm | 0.68 | 40% | 23% | 0:12 |
| Team Total | 750 | 339 | 315 | 1 | 1246 | 39.3 cm | 1.08 | 52% | 28% | 0:49 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 258 | 106 | 70 | 0 | 317 | - | 1.51 | 60% | 33% | 0:14 |
| _-=Pr3dazZz=- | 192 | 81 | 96 | 0 | 310 | 36.0 cm | 0.84 | 46% | 29% | 0:10 |
| localhero | 149 | 63 | 73 | 0 | 300 | - | 0.86 | 46% | 21% | 0:13 |
| -cide- | 146 | 65 | 100 | 0 | 302 | 46.0 cm | 0.65 | 39% | 24% | 0:09 |
| Team Total | 745 | 315 | 339 | 0 | 1229 | 41.0 cm | 0.93 | 48% | 27% | 0:48 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 1 |
| 1 |
| 5 kills |
| -uh.StarzZz`- | 10 | 1 | 3 kills |
| -cide- | 10 | 1 | 3 kills |
| -cide- | 4 | 1 | 3 kills |
| Broken_Soul | 5 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| BoSS~VanZke | 3 | 1 | 11 kills | |||
| localhero | 1 | 1 | 11 kills | |||
| ownage | 5 | 1 | 10 kills | |||
| _-=Pr3dazZz=- | 1 | 7 kills | ||||
| -uh.StarzZz`- | 2 | 7 kills | ||||
| -cide- | 4 kills | |||||
| -cide- | 4 kills | |||||
| Broken_Soul | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Defender | 0 | 1 | 0 | 0 | 0 | 17/6 | 31 | 6 | 10 | 7 | 0 | 14 | 2 | 554 |
| - | BoSS~VanZke | Attacker | 11 | 4 | 1 | 1 | 7 | 0/- | 318 | 8 | 16 | 1 | 1 | 3 | 1 | 545 |
| - | -uh.StarzZz`- | Attacker | 13 | 3 | 1 | 2 | 7 | 0/- | 367 | 5 | 13 | 0 | 1 | 1 | 1 | 538 |
| - | Broken_Soul | Attacker | 14 | 4 | 1 | 1 | 2 | 0/- | 349 | 5 | 5 | 0 | 1 | 1 | 0 | 451 |
| - | localhero | Attacker | 10 | 2 | 3 | 1 | 5 | 0/- | 258 | 4 | 4 | 3 | 0 | 4 | 0 | 421 |
| - | -cide- | Attacker | 6 | 1 | 1 | 1 | 9 | 0/- | 153 | 4 | 6 | 2 | 0 | 4 | 0 | 376 |
| - | _-=Pr3dazZz=- | Defender | 2 | 0 | 1 | 0 | 0 | 18/3 | 13 | 0 | 1 | 1 | 0 | 10 | 3 | 358 |
| - | -cide- | Attacker | 4 | 0 | 1 | 0 | 13 | 0/- | 12 | 2 | 4 | 1 | 0 | 6 | 1 | 258 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 14 | 15 | 19 | 0 | Sawtooth variation | |
| ownage | 30000 | - | - | 108 | 112 | 122 | 0 | Bumpy connection | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 10 | 10 | 11 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 16 | 18 | 19 | 0 | Minor variation | |
| BoSS~VanZke | 30000 | - | - | 34 | 37 | 41 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| BoSS~VanZke | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.78x. Your flag work was one of your best areas, with 11 grabs producing 4 caps and 1 solo. You fought efficiently: 106-70 with a 1.51 K/D, and I think you played your role in the team well. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| ownage | Godlike | Defender | You played a really good game here and your 1.67x rating shows it. Your defensive timing was good: 7 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 142-75 with a 1.89 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.35x. Your flag work was one of your best areas, with 13 grabs producing 3 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| localhero | Dominating | Attacker | You had a positive match and your 1.19x rating backs that up. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 10 grabs. The volume of fights was there, but 21% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Dominating | Attacker | You had a positive match and your 1.16x rating backs that up. You gave the enemy defence problems and backed it up with 4 caps and 1 solo from 14 grabs. I think survival was your main issue: 54-80 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| _-=Pr3dazZz=- | Dominating | Defender | I think you can take confidence from this one; you played above expectation at 1.11x. As a defender, your standout work was stopping danger before it became a cap: 1 mid return and 3 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Stable | Attacker | I think you had a steady game at 1.09x; one or two stronger moments would lift it nicely. You were dangerous with the flag: 6 grabs led to 1 cap and 1 solo. The volume of fights was there, but 23% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Struggling | Attacker | You dipped below your usual level at 0.90x, but I think there are clear areas you can tighten next match. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. I think survival was your main issue: 65-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |