12 Mar 2026, 21:44
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 242 | 85 | 103 | 0 | 245 | 46.0 cm | 0.83 | 45% | 36% | 0:06 |
| tono | 134 | 80 | 66 | 0 | 434 | 19.6 cm | 1.21 | 55% | 23% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -Frag- | 13 | 3 | 1 | 2 | 5 kills | ||
| -uh.Pr3DazZz | 14 | 1 | 2 | 4 kills | |||
| tono | 10 | 2 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 1-8 in favour of Blue Team.
The opening breakthrough came at 1:34 when -Frag- scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:12, with -uh.Pr3DazZz finishing for Blue Team. That score set the closing shape of the match at 1-8.
Broken_Soul stood out as the main objective influence with 19 grabs, 3 captures, 5 returns, and an MVP score of 644. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 42 grabs, 27 pickups, 9 captures, 3 solos, 7 assists, 59 flag kills, 41 covers, 0 seals, 32 returns, 26 mid returns, 6 clutch returns, and 1 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 36% accuracy and 85 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 2 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -Frag- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 41 |
| 13 |
| 77 |
| 0 |
| 122 |
| - |
| 0.17 |
| 14% |
| 11% |
| 0:08 |
| Team Total | 417 | 178 | 246 | 0 | 801 | 32.8 cm | 0.72 | 42% | 25% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -Frag- | 206 | 94 | 61 | 0 | 311 | - | 1.54 | 61% | 33% | 0:10 |
| -uh.Pr3DazZzFB | 188 | 91 | 57 | 0 | 361 | - | 1.60 | 61% | 32% | 0:11 |
| Broken_Soul | 167 | 61 | 60 | 0 | 277 | 58.3 cm | 1.02 | 50% | 26% | 0:10 |
| Team Total | 561 | 246 | 178 | 0 | 949 | 58.3 cm | 1.38 | 58% | 30% | 0:34 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 3 |
| 2 |
| 1 |
| 5 kills |
| Broken_Soul | 4 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -Frag- | 2 | 1 | 11 kills | |||
| -uh.Pr3DazZz | 7 | 9 kills | ||||
| tono | 3 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 19 | 3 | 3 | 2 | 7 | 0/- | 406 | 3 | 4 | 4 | 0 | 5 | 1 | 644 |
| - | -Frag- | Attacker | 7 | 2 | 2 | 1 | 4 | 0/- | 303 | 8 | 20 | 1 | 1 | 2 | 1 | 542 |
| - | -cide- | Defender | 0 | 1 | 0 | 0 | 0 | 23/11 | 1 | 2 | 9 | 8 | 0 | 11 | 3 | 460 |
| - | -uh.Pr3DazZz | Defender | 1 | 3 | 0 | 0 | 0 | 13/- | 91 | 6 | 5 | 7 | 0 | 7 | 0 | 446 |
| - | tono | Attacker | 6 | 0 | 1 | 0 | 11 | 0/- | 0 | 3 | 3 | 5 | 0 | 6 | 0 | 231 |
| - | {Black_Mage}` | Attacker | 9 | 0 | 1 | 0 | 1 | 0/- | 99 | 5 | 0 | 1 | 0 | 1 | 1 | 173 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| tono | 25000 | 250 | 144Hz | 65 | 68 | 74 | 0 | Bumpy connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 28 | 31 | 35 | 0 | Sawtooth variation | |
| Broken_Soul | 30000 | - | - | 21 | 22 | 24 | 0 | Minor variation | |
| -Frag- | 20000 | - | - | 35 | 36 | 38 | 0 | Minor variation | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -Frag- | Godlike | Attacker | You played a really good game here and your 1.88x rating shows it. Very strong flag running: you made 7 grabs count with 2 caps and 1 solo. You fought efficiently: 94-61 with a 1.54 K/D, and I think you played your role in the team well. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| Broken_Soul | Godlike | Attacker | You played a really good game here and your 1.64x rating shows it. You were dangerous with the flag: 19 grabs led to 3 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.58x. You helped keep the score under control with 8 mid returns and 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.Pr3DazZz | Godlike | Defender | Well played, this was a fantastic performance at 1.33x. Your defensive timing was good: 7 mid returns cut off runs at important moments. You fought efficiently: 91-57 with a 1.60 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| tono | Stable | Attacker | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. You created plenty of starts with 6 grabs; now try to turn more of them into pickups, covers, or caps. The volume of fights was there, but 23% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| {Black_Mage}` | Feeding | Attacker | This was a hard outing for you at 0.61x; treat it as a reset point, not a verdict on your ability. As an attacker, you kept pressure on the enemy base with 9 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 13-77 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |