Unreal HeavenThe home of 2v2 and 3v3 iCTF13 Nov 2025, 19:42
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 291 | 111 | 132 | 0 | 413 | 13.5 cm | 0.84 | 46% | 30% | 0:04 |
| pho` | 282 | 122 | 137 | 0 | 384 | 20.3 cm | 0.89 | 47% | 34% | 0:04 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| BoSS~SnIpY | 23 | 7 | 3 | 4 kills | |||
| BoSS~LoSaH | 19 | 11 | 1 | 5 | 5 kills | ||
| BoSS~VanZke | 15 | 6 | 3 | 3 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-andACTION-VIII between Red and Blue Team, ending 7-5 in favour of Red Team.
The opening breakthrough came at 1:42 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 7 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 10:16, with BoSS~LoSaH finishing for Blue Team. That score set the closing shape of the match at 7-5.
-uh.StarzZz`- stood out as the main objective influence with 16 grabs, 3 captures, 9 returns, and an MVP score of 762. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 66 grabs, 59 pickups, 12 captures, 0 solos, 16 assists, 113 flag kills, 82 covers, 0 seals, 52 returns, 45 mid returns, 7 clutch returns, and 2 cherry picks.
BoSS~LoSaH supplied the sharpest shooting numbers, finishing with 39% accuracy and 155 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 15 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: BoSS~VanZke logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 267 |
| 105 |
| 137 |
| 0 |
| 335 |
| 46.0 cm |
| 0.77 |
| 43% |
| 31% |
| 0:04 |
| Team Total | 840 | 338 | 406 | 0 | 1132 | 26.6 cm | 0.83 | 45% | 32% | 0:15 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~LoSaHFB | 297 | 155 | 126 | 0 | 400 | - | 1.23 | 55% | 39% | 0:05 |
| BoSS~SnIpY | 289 | 125 | 110 | 0 | 369 | - | 1.14 | 53% | 34% | 0:05 |
| BoSS~VanZke | 226 | 126 | 102 | 0 | 446 | - | 1.24 | 55% | 29% | 0:06 |
| Team Total | 812 | 406 | 338 | 0 | 1215 | - | 1.20 | 55% | 34% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 8 |
| 2 |
| 4 |
| 5 kills |
| -cide- | 11 | 5 | 1 | 1 | 5 kills |
| -uh.StarzZz`- | 18 | 10 | 3 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| BoSS~SnIpY | 2 | 7 kills | ||||
| BoSS~LoSaH | 4 | 6 kills | ||||
| BoSS~VanZke | 4 | 6 kills | ||||
| pho` | 2 | 6 kills | ||||
| -cide- | 1 | 6 kills | ||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 16 | 3 | 4 | 0 | 19 | 0/- | 292 | 9 | 11 | 6 | 0 | 9 | 3 | 762 |
| - | -cide- | Attacker | 6 | 3 | 2 | 0 | 16 | 0/- | 219 | 9 | 16 | 10 | 0 | 11 | 2 | 704 |
| - | pho` | Attacker | 6 | 1 | 4 | 0 | 25 | 0/- | 189 | 14 | 10 | 10 | 0 | 12 | 1 | 674 |
| - |
| Attacker |
| 19 |
| 0 |
| 4 |
| 0 |
| 23 |
| 0/- |
| 266 |
| 6 |
| 13 |
| 5 |
| 0 |
| 6 |
| 1 |
| 635 |
| - | BoSS~LoSaH | Attacker | 6 | 4 | 0 | 0 | 16 | 0/- | 78 | 12 | 22 | 6 | 0 | 6 | 0 | 505 |
| - | BoSS~VanZke | Attacker | 13 | 1 | 2 | 0 | 14 | 0/- | 156 | 9 | 10 | 8 | 2 | 8 | 0 | 422 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 26 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| BoSS~VanZke | 30000 | - | - | 32 | 35 | 44 | 1 | Occasional lag spikes | |
| BoSS~LoSaH | 30000 | - | - | 28 | 31 | 40 | 1 | Occasional lag spikes | |
| BoSS~SnIpY | 30000 | - | - | 28 | 30 | 33 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.68x. You gave the enemy defence problems and backed it up with 3 caps from 16 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| BoSS~SnIpY | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.64x. You were active on attack with 19 grabs; I think your next step is turning more of those into safe runs. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.58x. Excellent flag running from you: 6 grabs became 3 caps. I think survival was your main issue: 105-137 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.47x. You ran the flag well and gave your team end product: 1 cap from 6 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| BoSS~LoSaH | Godlike | Attacker | Well played, this was a fantastic performance at 1.43x. Your attacking play was strong, especially because you turned 6 grabs into 4 caps. 55% efficiency shows the fight selection was generally good. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| BoSS~VanZke | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.22x. Very strong flag running: you made 13 grabs count with 1 cap. 55% efficiency shows the fight selection was generally good. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |