Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Oct 2026, 23:50
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 424 | 176 | 98 | 0 | 406 | 13.5 cm | 1.80 | 64% | 44% | 0:08 |
| _-=Pr3dazZz=- | 195 | 90 | 115 | 0 | 367 | 36.0 cm | 0.78 | 44% | 26% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 33 | 12 | 2 | 3 | 5 kills | ||
| pho` | 27 | 10 | 1 | 1 | 5 kills | ||
| -cide- | 20 | 7 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Normal Weapons CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 3:06 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 2 times as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 13:53, with pho` finishing for Blue Team. That score set the closing shape of the match at 3-4.
-uh.StarzZz`- stood out as the main objective influence with 1 grab, 0 captures, 27 returns, and an MVP score of 953. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 79 grabs, 40 pickups, 7 captures, 1 solos, 7 assists, 112 flag kills, 37 covers, 0 seals, 72 returns, 62 mid returns, 10 clutch returns, and 5 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 44% accuracy and 176 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 36 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: ROSE logged 4 cherry picks, so the orchard was open and the complaints department has fresh material.
| 166 |
| 83 |
| 116 |
| 0 |
| 416 |
| 19.6 cm |
| 0.72 |
| 42% |
| 20% |
| 0:07 |
| Team Total | 785 | 349 | 329 | 0 | 1189 | 23.0 cm | 1.06 | 51% | 30% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 372 | 161 | 118 | 0 | 391 | 20.3 cm | 1.36 | 58% | 41% | 0:07 |
| -cide- | 224 | 124 | 124 | 0 | 388 | 46.0 cm | 1.00 | 50% | 32% | 0:06 |
| ROSE | 100 | 44 | 107 | 0 | 280 | - | 0.41 | 29% | 16% | 0:07 |
| Team Total | 696 | 329 | 349 | 0 | 1059 | 33.1 cm | 0.94 | 49% | 31% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 3 |
| 2 |
| 4 kills |
| _-=Pr3dazZz=- | 11 | 2 | 3 kills |
| ROSE | 1 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 5 | 3 | 14 kills | |||
| pho` | 7 | 8 kills | ||||
| -cide- | 2 | 5 kills | ||||
| tono | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills | |||||
| ROSE | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 1 | 0 | 0 | 0 | 0 | 36/12 | 30 | 4 | 12 | 24 | 0 | 27 | 4 | 953 |
| - | pho` | Defender | 0 | 1 | 2 | 0 | 0 | 35/7 | 21 | 5 | 3 | 21 | 0 | 23 | 2 | 783 |
| - | -cide- | Attacker | 25 | 2 | 1 | 1 | 11 | 0/- | 164 | 11 | 11 | 7 | 0 | 8 | 1 | 536 |
| - |
| Attacker |
| 20 |
| 1 |
| 2 |
| 0 |
| 11 |
| 0/- |
| 189 |
| 6 |
| 2 |
| 4 |
| 0 |
| 5 |
| 1 |
| 454 |
| - | _-=Pr3dazZz=- | Attacker | 15 | 2 | 0 | 0 | 15 | 0/- | 81 | 7 | 4 | 4 | 1 | 7 | 2 | 422 |
| - | ROSE | Attacker | 18 | 1 | 2 | 0 | 4 | 0/- | 215 | 7 | 5 | 2 | 4 | 2 | 0 | 291 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 12 | 13 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 14 | 15 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 69 | 74 | 83 | 0 | Variable ping | |
| pho` | 25000 | 400 | 280Hz | 17 | 17 | 18 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 25 | 29 | 0 | Sawtooth variation | |
| ROSE | 25000 | 260 | 0Hz | 284 | 286 | 289 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 3.62x. You helped keep the score under control with 24 mid returns and 4 clutch returns. You fought efficiently: 176-98 with a 1.80 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 3.15x. Your defensive timing was good: 21 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 161-118 with a 1.36 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.88x. Very strong flag running: you made 25 grabs count with 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Struggling | Attacker | You dipped below your usual level at 0.78x, but I think there are clear areas you can tighten next match. You looked dangerous whenever you got the flag, and 15 grabs led to 2 caps. I think survival was your main issue: 90-115 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| tono | Feeding | Attacker | This was a hard outing for you at 0.73x; treat it as a reset point, not a verdict on your ability. Your attacking play was strong, especially because you turned 20 grabs into 1 cap. I think survival was your main issue: 83-116 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| ROSE | Feeding | Attacker | You had a rough game at 0.46x, so I think your goal should be to simplify and rebuild from safer plays. You gave the enemy defence problems and backed it up with 1 cap from 18 grabs. I think survival was your main issue: 44-107 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |