Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Jul 2025, 23:09
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 288 | 99 | 98 | 0 | 294 | - | 1.01 | 50% | 34% | 0:06 |
| pho` | 179 | 82 | 123 | 0 | 244 | 20.3 cm | 0.67 | 40% | 35% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 16 | 4 | 1 | 4 kills | |||
| macz^ | 23 | 5 | 5 | 2 | 5 kills | ||
| newut | 19 | 1 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 4-7 in favour of Blue Team.
The opening breakthrough came at 0:30 when macz^ scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:53, with _-=Pr3dazZz=- finishing for Red Team on a solo run. That score set the closing shape of the match at 4-7.
macz^ stood out as the main objective influence with 25 grabs, 5 captures, 3 returns, and an MVP score of 768. localhero made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 69 grabs, 15 pickups, 11 captures, 7 solos, 5 assists, 73 flag kills, 37 covers, 0 seals, 58 returns, 53 mid returns, 5 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 37% accuracy and 93 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: _-=Pr3dazZz=- finished with 5 lama score from 93 kills and 44 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 147 |
| 93 |
| 114 |
| 0 |
| 317 |
| 36.0 cm |
| 0.82 |
| 45% |
| 37% |
| 0:05 |
| Team Total | 614 | 274 | 335 | 0 | 855 | 28.1 cm | 0.82 | 45% | 35% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| macz^ | 245 | 129 | 98 | 0 | 359 | - | 1.32 | 57% | 36% | 0:06 |
| -uh.StarzZz`-FB | 218 | 106 | 80 | 0 | 299 | 13.5 cm | 1.32 | 57% | 36% | 0:08 |
| newut | 181 | 100 | 96 | 0 | 323 | - | 1.04 | 51% | 31% | 0:06 |
| Team Total | 644 | 335 | 274 | 0 | 981 | 13.5 cm | 1.22 | 55% | 35% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 2 |
| 1 |
| 4 kills |
| _-=Pr3dazZz=- | 13 | 2 | 1 | 4 kills |
| pho` | 14 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 8 kills | ||||
| macz^ | 5 | 7 kills | ||||
| newut | 1 | 6 kills | ||||
| localhero | 5 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| pho` | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | macz^ | Attacker | 25 | 5 | 2 | 5 | 7 | 0/- | 547 | 2 | 8 | 3 | 0 | 3 | 0 | 768 |
| - | localhero | Defender | 2 | 1 | 0 | 0 | 0 | 28/15 | 35 | 2 | 2 | 26 | 0 | 26 | 2 | 745 |
| - | -uh.StarzZz`- | Defender | 1 | 2 | 0 | 0 | 0 | 12/- | 102 | 4 | 12 | 12 | 0 | 14 | 1 | 578 |
| - | pho` | Attacker | 13 | 2 | 1 | 2 | 10 | 0/- | 265 | 3 | 2 | 5 | 0 | 6 | 1 | 531 |
| - | newut | Attacker | 17 | 0 | 2 | 0 | 8 | 0/- | 52 | 4 | 8 | 5 | 0 | 5 | 1 | 389 |
| - | _-=Pr3dazZz=- | Attacker | 11 | 1 | 0 | 0 | 8 | 0/- | 100 | 0 | 5 | 2 | 0 | 4 | 0 | 382 |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.82x. Your defensive timing was good: 26 mid returns and 2 clutch returns cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| macz^ | Godlike | Attacker | You had a huge game and played well above your usual level at 1.74x. Excellent flag running from you: 25 grabs became 5 caps and 5 solos. You fought efficiently: 129-98 with a 1.32 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.38x. You helped keep the score under control with 12 mid returns and 1 clutch return. You fought efficiently: 106-80 with a 1.32 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.13x. Your attacking runs had purpose, with 13 grabs leading to 2 caps and 2 solos. I think survival was your main issue: 82-123 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Stable | Attacker | You played around your normal level at 1.03x, so your focus should be small improvements rather than a full reset. Your flag pressure was good with 17 grabs, and working closer with your team would make those grabs more dangerous. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Struggling | Attacker | You dipped below your usual level at 0.86x, but I think there are clear areas you can tighten next match. Excellent flag running from you: 11 grabs became 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| localhero | 35000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 12 | 14 | 17 | 0 | Rhythmic fluctuation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | |
| macz^ | 35000 | - | - | 19 | 21 | 22 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 96 | 97 | 98 | 0 | Good connection |