Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Aug 2025, 21:21
CTF-FME
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 206 | 130 | 111 | 0 | 438 | - | 1.17 | 54% | 34% | 0:06 |
| -cide- | 197 | 108 | 138 | 0 | 369 | 46.0 cm | 0.78 | 44% | 29% | 0:05 |
| _-=Pr3dazZz=- | 193 | 122 | 132 | 0 | 340 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 18 | 9 | 3 | 3 | 5 kills | ||
| Yotaka | 21 | 9 | 5 | 3 | 5 kills | ||
| newut | 11 | 8 | 5 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-FME between Red and Blue Team, ending 2-1 in favour of Red Team.
The opening breakthrough came at 7:05 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 2 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 12:27, with <{xan}>Joschde finishing for Red Team. That score set the closing shape of the match at 2-1.
newut stood out as the main objective influence with 7 grabs, 0 captures, 6 returns, and an MVP score of 438. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 42 grabs, 25 pickups, 3 captures, 0 solos, 3 assists, 64 flag kills, 29 covers, 0 seals, 36 returns, 28 mid returns, 8 clutch returns, and 2 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 37% accuracy and 136 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 8 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 36.0 cm |
| 0.92 |
| 48% |
| 37% |
| 0:05 |
| Team Total | 596 | 360 | 381 | 0 | 1147 | 41.0 cm | 0.94 | 49% | 34% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 236 | 136 | 120 | 0 | 366 | - | 1.13 | 53% | 37% | 0:06 |
| YotakaFB | 203 | 158 | 114 | 0 | 510 | - | 1.39 | 58% | 33% | 0:06 |
| Broken_Soul | 141 | 87 | 126 | 0 | 289 | 58.3 cm | 0.69 | 41% | 32% | 0:05 |
| Team Total | 580 | 381 | 360 | 0 | 1165 | 58.3 cm | 1.06 | 51% | 34% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 4 |
| 4 |
| 4 kills |
| -cide- | 18 | 6 | 1 | 1 | 5 kills |
| Broken_Soul | 12 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| <{xan}>Joschde | 5 | 9 kills | ||||
| Yotaka | 5 | 8 kills | ||||
| newut | 5 | 8 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| -cide- | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 7 | 0 | 1 | 0 | 15 | 0/- | 99 | 6 | 8 | 4 | 0 | 6 | 2 | 438 |
| - | -cide- | Attacker | 5 | 0 | 1 | 0 | 9 | 0/- | 99 | 3 | 6 | 2 | 0 | 4 | 3 | 420 |
| - | <{xan}>Joschde | Attacker | 10 | 1 | 0 | 0 | 14 | 0/- | 100 | 1 | 3 | 7 | 1 | 8 | 0 | 389 |
| - | _-=Pr3dazZz=- | Attacker | 7 | 1 | 1 | 0 | 11 | 0/- | 1 | 6 | 3 | 5 | 1 | 7 | 2 | 342 |
| - | Broken_Soul | Attacker | 8 | 1 | 0 | 0 | 6 | 0/- | 1 | 8 | 2 | 7 | 0 | 7 | 1 | 274 |
| - | Yotaka | Attacker | 5 | 0 | 0 | 0 | 9 | 0/- | 0 | 1 | 7 | 3 | 0 | 4 | 0 | 218 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 10 | 10 | 11 | 0 | Good connection | |
| <{xan}>Joschde | 30000 | - | - | 29 | 29 | 30 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 29 | 31 | 32 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 18 | 0 | Rhythmic fluctuation | |
| newut | 30000 | 0 | 240Hz | 95 | 97 | 99 | 0 | Good connection | |
| Yotaka | 30000 | - | - | 32 | 39 | 44 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | Well played, this was a fantastic performance at 1.43x. Your flag pressure was good with 7 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| <{xan}>Joschde | Godlike | Attacker | Great game, this was a really strong performance from you at 1.37x. You ran the flag well and gave your team end product: 1 cap from 10 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.34x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. I think survival was your main issue: 108-138 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.21x. You were dangerous with the flag: 7 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| Yotaka | Stable | Attacker | I think you had a steady game at 1.04x; one or two stronger moments would lift it nicely. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. You fought efficiently: 158-114 with a 1.39 K/D, and I think you played your role in the team well. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.99x; one or two stronger moments would lift it nicely. Your grabs and running were a real strength, with 8 grabs turning into 1 cap. I think survival was your main issue: 87-126 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |