Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Apr 2026, 22:09
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pato^ | 306 | 120 | 66 | 0 | 342 | - | 1.82 | 65% | 38% | 0:09 |
| -uh.Pr3DazZzFB | 170 | 78 | 83 | 0 | 272 | - | 0.94 | 48% | 32% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pato^ | 19 | 2 | 5 | 4 kills | |||
| pho` | 17 | 4 | 2 | 3 | 5 kills | ||
| -uh.StarzZz`- | 21 | 2 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 5-3 in favour of Red Team.
The opening breakthrough came at 0:45 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 5 of the 8 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:57, with pho` finishing for Blue Team. That score set the closing shape of the match at 5-3.
pho` stood out as the main objective influence with 0 grabs, 1 capture, 21 returns, and an MVP score of 737. pato^ made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 66 grabs, 26 pickups, 8 captures, 0 solos, 6 assists, 83 flag kills, 33 covers, 0 seals, 57 returns, 54 mid returns, 3 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 124 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| k2 |
| 137 |
| 65 |
| 89 |
| 1 |
| 221 |
| - |
| 0.73 |
| 42% |
| 29% |
| 0:07 |
| Team Total | 613 | 263 | 238 | 1 | 835 | - | 1.11 | 52% | 34% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 306 | 124 | 75 | 0 | 321 | 20.3 cm | 1.65 | 62% | 39% | 0:08 |
| -uh.StarzZz`- | 173 | 103 | 92 | 0 | 294 | 13.5 cm | 1.12 | 53% | 37% | 0:07 |
| {Black_Mage}` | 39 | 11 | 96 | 0 | 62 | - | 0.11 | 10% | 18% | 0:06 |
| Team Total | 518 | 238 | 263 | 0 | 677 | 16.9 cm | 0.90 | 48% | 36% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 3 |
| 3 kills |
| -uh.Pr3DazZz | 10 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pato^ | 8 | 2 | 12 kills | |||
| pho` | 5 | 1 | 11 kills | |||
| -uh.StarzZz`- | 4 kills | |||||
| k2 | 1 | 3 kills | ||||
| -uh.Pr3DazZz | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 31/10 | 27 | 2 | 6 | 21 | 0 | 21 | 1 | 737 |
| - | pato^ | Defender | 1 | 1 | 0 | 0 | 0 | 28/6 | 95 | 3 | 4 | 19 | 0 | 20 | 2 | 679 |
| - | -uh.Pr3DazZz | Attacker | 13 | 1 | 2 | 0 | 10 | 0/- | 198 | 7 | 10 | 6 | 0 | 7 | 0 | 468 |
| - | k2 | Attacker | 17 | 3 | 1 | 0 | 6 | 0/- | 207 | 4 | 4 | 5 | 0 | 5 | 0 | 428 |
| - | -uh.StarzZz`- | Attacker | 20 | 2 | 1 | 0 | 7 | 0/- | 144 | 5 | 7 | 3 | 1 | 3 | 0 | 367 |
| - | {Black_Mage}` | Attacker | 15 | 0 | 2 | 0 | 1 | 0/- | 129 | 5 | 2 | 0 | 0 | 1 | 0 | 211 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pato^ | 20000 | - | - | 32 | 34 | 36 | 0 | Minor variation | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| k2 | 20000 | - | - | 39 | 40 | 42 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 31 | 34 | 38 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pato^ | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 2.27x. Your defensive timing was good: 19 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 120-66 with a 1.82 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Godlike | Defender | You put together a top-level game here and finished at 1.80x. Your defensive timing was good: 21 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 124-75 with a 1.65 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.Pr3DazZz | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.25x. Your flag work was one of your best areas, with 13 grabs producing 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Dominating | Attacker | You gave your team a strong contribution and finished at 1.13x. You carried real threat on attack, turning 20 grabs into 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| k2 | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.12x. Your flag work was one of your best areas, with 17 grabs producing 3 caps. I think survival was your main issue: 65-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| {Black_Mage}` | Feeding | Attacker | This was a hard outing for you at 0.63x; treat it as a reset point, not a verdict on your ability. You kept looking for the flag with 15 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 11-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |