Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Feb 2026, 14:20
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 486 | 113 | 130 | 0 | 336 | 13.5 cm | 0.87 | 47% | 34% | 0:05 | |
| 426 | 96 | 130 | 0 | 280 | 58.3 cm | 0.74 | 42% | 34% | 0:05 | |
| Team Total | 912 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 58 | ||
| 55 | ||
| 53 | ||
| 43 |
| Killer | Victim | |
|---|---|---|
| 79 | ||
| 74 | ||
| 51 | ||
| 56 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 20 | 6 | 6 | 4 | 5 kills | |||
| 11 | 6 | 3 | 2 | 5 kills | |||
| 15 | 6 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 9-17 in favour of Blue Team.
The opening breakthrough came at 0:33 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 17 of the 26 captures. Momentum changed hands 1 time as the scoreline developed. 20 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:03, with Skirmish finishing for Blue Team on a solo run. That score set the closing shape of the match at 9-17.
Skirmish stood out as the main objective influence with 36 grabs, 9 captures, 23 returns, and an MVP score of 2059. Broken_Soul made the biggest clutch contribution, recording 14 close-save returns.
Objective ledger for the match: 125 grabs, 58 pickups, 26 captures, 15 solos, 6 assists, 155 flag kills, 53 covers, 0 seals, 97 returns, 50 mid returns, 47 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 46% accuracy and 153 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 14 close-save returns, also known as deleting someone else's highlight clip.
| 209 |
| 260 |
| 0 |
| 616 |
| 35.9 cm |
| 0.80 |
| 45% |
| 34% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 609 | 153 | 111 | 0 | 335 | 20.3 cm | 1.38 | 58% | 46% | 0:05 | |
| 525 | 107 | 98 | 0 | 352 | - | 1.09 | 52% | 30% | 0:06 | |
| Team Total | 1134 | 260 | 209 | 0 | 687 | 20.3 cm | 1.24 | 55% | 38% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 4 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 6 kills | |||||
| 2 | 5 kills | |||||
| 2 | 5 kills | |||||
| 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇮🇱 | Attacker | 36 | 9 | 3 | 6 | 34 | 0/- | 1017 | 10 | 12 | 13 | 0 | 23 | 9 | 2059 | |
| -🇬🇧 | Attacker | 28 | 8 | 1 | 4 | 49 | 0/- | 683 | 16 | 20 | 17 | 0 | 28 | 12 | 2021 | |
| -🇬🇧 | Attacker | 37 | 8 | 1 | 5 | 34 | 0/- | 669 | 18 | 8 | 10 | 0 | 22 | 12 | 1641 | |
| -🇬🇧 | Attacker | 24 | 1 | 1 | 0 | 38 | 0/- | 231 | 14 | 13 | 10 | 0 | 24 | 14 | 1346 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 19 | 20 | 21 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 9 | 10 | 11 | 0 | Good connection | ||
| 30000 | 299 | - | 77 | 78 | 80 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 25 | 25 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.26x. Excellent flag running from you: 28 grabs became 8 caps and 4 solos. You fought efficiently: 153-111 with a 1.38 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.21x. Your grabs and running were a real strength, with 36 grabs turning into 9 caps and 6 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.90x. You gave the enemy defence problems and backed it up with 8 caps and 5 solos from 37 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.60x rating shows it. Your flag work was one of your best areas, with 24 grabs producing 1 cap. I think survival was your main issue: 96-130 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |