Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Jul 2025, 22:40
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| dupthegodless | 285 | 122 | 92 | 0 | 423 | - | 1.33 | 57% | 33% | 0:08 |
| pho` | 162 | 106 | 118 | 0 | 297 | 20.3 cm | 0.90 | 47% | 36% | 0:06 |
| -cide- |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 20 | 5 | 2 | 1 | 5 kills | ||
| dupthegodless | 22 | 6 | 2 | 4 kills | |||
| _-=Pr3dazZz=- | 21 | 3 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 1-2 in favour of Blue Team.
The opening breakthrough came at 3:11 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 2 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 12:59, with _-=Pr3dazZz=- finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-2.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 0 captures, 23 returns, and an MVP score of 700. -uh.StarzZz`- anchored the recovery work with 23 total returns.
Objective ledger for the match: 65 grabs, 15 pickups, 3 captures, 0 solos, 1 assists, 77 flag kills, 24 covers, 0 seals, 61 returns, 61 mid returns, 0 clutch returns, and 2 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 36% accuracy and 106 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 97 |
| 80 |
| 111 |
| 0 |
| 365 |
| 46.0 cm |
| 0.72 |
| 42% |
| 22% |
| 0:07 |
| Team Total | 544 | 308 | 321 | 0 | 1085 | 33.1 cm | 0.96 | 49% | 30% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`-FB | 278 | 127 | 76 | 0 | 393 | 13.5 cm | 1.67 | 63% | 34% | 0:10 |
| _-=Pr3dazZz=- | 158 | 110 | 112 | 0 | 361 | 36.0 cm | 0.98 | 50% | 34% | 0:06 |
| Broken_Soul | 154 | 84 | 120 | 0 | 319 | 58.3 cm | 0.70 | 41% | 26% | 0:06 |
| Team Total | 590 | 321 | 308 | 0 | 1073 | 35.9 cm | 1.04 | 51% | 32% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 3 |
| 1 |
| 5 kills |
| pho` | 17 | 1 | 2 | 4 kills |
| -cide- | 13 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 5 | 2 | 11 kills | |||
| dupthegodless | 6 | 9 kills | ||||
| _-=Pr3dazZz=- | 2 | 6 kills | ||||
| Broken_Soul | 4 kills | |||||
| pho` | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 0 | 0 | 0 | 0 | 25/8 | 54 | 1 | 2 | 23 | 0 | 23 | 0 | 700 |
| - | dupthegodless | Defender | 1 | 1 | 0 | 0 | 0 | 26/6 | 2 | 1 | 4 | 20 | 0 | 20 | 0 | 536 |
| - | _-=Pr3dazZz=- | Attacker | 19 | 1 | 0 | 0 | 6 | 0/- | 90 | 2 | 6 | 4 | 0 | 4 | 0 | 340 |
| - | pho` | Attacker | 18 | 0 | 1 | 0 | 7 | 0/- | 98 | 3 | 4 | 7 | 1 | 7 | 0 | 328 |
| - | Broken_Soul | Attacker | 13 | 1 | 0 | 0 | 9 | 0/- | 56 | 4 | 5 | 5 | 0 | 5 | 0 | 323 |
| - | -cide- | Attacker | 14 | 0 | 0 | 0 | 4 | 0/- | 0 | 4 | 3 | 2 | 1 | 2 | 0 | 149 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 12 | 14 | 16 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Minor variation | |
| dupthegodless | 30000 | - | - | 85 | 86 | 87 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 17 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| Broken_Soul | 35000 | - | - | 13 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.81x. Your defensive timing was good: 23 mid returns cut off runs at important moments. You fought efficiently: 127-76 with a 1.67 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| dupthegodless | Godlike | Defender | Well played, this was a fantastic performance at 1.50x. You helped keep the score under control with 20 mid returns. You fought efficiently: 122-92 with a 1.33 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 1.04x; one or two stronger moments would lift it nicely. You looked dangerous whenever you got the flag, and 13 grabs led to 1 cap. I think survival was your main issue: 84-120 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Attacker | You were close to your usual level at 1.01x, with room to turn steady play into a bigger influence. You ran the flag well and gave your team end product: 1 cap from 19 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Stable | Attacker | You played around your normal level at 0.95x, so your focus should be small improvements rather than a full reset. Your flag pressure was good with 18 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| -cide- | Feeding | Attacker | This was a hard outing for you at 0.70x; treat it as a reset point, not a verdict on your ability. Your flag pressure was good with 14 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 80-111 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |