Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Oct 2025, 00:46
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 354 | 118 | 89 | 0 | 323 | - | 1.33 | 57% | 37% | 0:07 |
| localhero | 219 | 91 | 104 | 0 | 297 | - | 0.88 | 47% | 31% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 19 | 7 | 1 | 4 kills | |||
| newut | 22 | 5 | 3 | 1 | 5 kills | ||
| -GoDeYe.PrT- | 19 | 5 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 11-4 in favour of Red Team.
The opening breakthrough came at 0:37 when localhero scored for Red Team. Red Team created more scoring chances, converting 11 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:06, with ownage finishing for Red Team. That score set the closing shape of the match at 11-4.
localhero stood out as the main objective influence with 18 grabs, 4 captures, 4 returns, and an MVP score of 883. ownage made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 75 grabs, 31 pickups, 15 captures, 6 solos, 9 assists, 90 flag kills, 34 covers, 0 seals, 59 returns, 56 mid returns, 3 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 40% accuracy and 123 kills.
Banter read: localhero was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: ownage produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 156 |
| 64 |
| 102 |
| 0 |
| 217 |
| 58.3 cm |
| 0.63 |
| 39% |
| 29% |
| 0:06 |
| Team Total | 729 | 273 | 295 | 0 | 837 | 58.3 cm | 0.93 | 48% | 33% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 245 | 123 | 99 | 0 | 307 | - | 1.24 | 55% | 40% | 0:06 |
| -GoDeYe.PrT- | 198 | 102 | 89 | 0 | 315 | - | 1.15 | 53% | 33% | 0:07 |
| aMpEnergyFB | 158 | 70 | 85 | 0 | 288 | - | 0.82 | 45% | 24% | 0:07 |
| Team Total | 601 | 295 | 273 | 0 | 910 | - | 1.08 | 52% | 33% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 3 |
| 1 |
| 4 kills |
| aMpEnergy | 14 | 4 | 3 kills |
| Broken_Soul | 7 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 6 | 1 | 11 kills | |||
| newut | 2 | 6 kills | ||||
| -GoDeYe.PrT- | 1 | 6 kills | ||||
| localhero | 2 | 5 kills | ||||
| aMpEnergy | 1 | 5 kills | ||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Attacker | 18 | 4 | 4 | 1 | 8 | 0/- | 649 | 5 | 3 | 4 | 0 | 4 | 0 | 883 |
| - | ownage | Defender | 1 | 4 | 1 | 0 | 0 | 32/15 | 69 | 7 | 12 | 22 | 0 | 25 | 3 | 878 |
| - | Broken_Soul | Attacker | 19 | 3 | 3 | 2 | 5 | 0/- | 382 | 6 | 3 | 3 | 0 | 3 | 0 | 628 |
| - | newut | Attacker | 19 | 2 | 1 | 2 | 19 | 0/- | 200 | 6 | 4 | 10 | 0 | 10 | 0 | 572 |
| - | -GoDeYe.PrT- | Attacker | 16 | 2 | 0 | 1 | 12 | 0/- | 200 | 5 | 7 | 7 | 0 | 7 | 0 | 474 |
| - | aMpEnergy | Defender | 2 | 0 | 0 | 0 | 0 | 14/- | 0 | 2 | 5 | 10 | 0 | 10 | 0 | 360 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| ownage | 30000 | - | - | 106 | 113 | 119 | 0 | Minor variation | |
| -GoDeYe.PrT- | 30000 | 399 | 280Hz | 39 | 40 | 41 | 0 | Good connection | |
| aMpEnergy | 25000 | 290 | 0Hz | 103 | 103 | 104 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 99 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Defender | This was excellent work from you, with your match rating landing at 2.06x. You helped keep the score under control with 22 mid returns and 3 clutch returns. You fought efficiently: 118-89 with a 1.33 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| localhero | Godlike | Attacker | You put together a top-level game here and finished at 1.68x. Your flag work was one of your best areas, with 18 grabs producing 4 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Godlike | Attacker | You had a huge game and played well above your usual level at 1.51x. Very strong flag running: you made 19 grabs count with 2 caps and 2 solos. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Attacker | Well played, this was a fantastic performance at 1.28x. Your attacking runs had purpose, with 19 grabs leading to 3 caps and 2 solos. I think survival was your main issue: 64-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -GoDeYe.PrT- | Dominating | Attacker | You played well and finished above your usual level at 1.15x. Your attacking runs had purpose, with 16 grabs leading to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| aMpEnergy | Dominating | Defender | You played well and finished above your usual level at 1.11x. Your defensive timing was good: 10 mid returns cut off runs at important moments. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |