Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Oct 2025, 21:26
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 269 | 70 | 57 | 0 | 278 | 36.0 cm | 1.23 | 55% | 31% | 0:11 |
| BoSS~VanZke | 184 | 83 | 52 | 0 | 242 | - | 1.60 | 61% | 36% | 0:12 |
| newut |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 10 | 3 | 1 | 4 kills | |||
| _-=Pr3dazZz=- | 12 | 2 | 3 kills | ||||
| newut | 11 | 1 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Bolt_vS0urCe between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 1:10 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 5 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:23, with -cide- finishing for Blue Team. That score set the closing shape of the match at 5-4.
newut stood out as the main objective influence with 20 grabs, 0 captures, 5 returns, and an MVP score of 468. _-=Pr3dazZz=- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 66 grabs, 24 pickups, 9 captures, 2 solos, 7 assists, 80 flag kills, 29 covers, 19 seals, 56 returns, 0 mid returns, 12 clutch returns, and 1 cherry picks.
BoSS~VanZke supplied the sharpest shooting numbers, finishing with 36% accuracy and 83 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 179 |
| 75 |
| 49 |
| 0 |
| 234 |
| - |
| 1.53 |
| 60% |
| 32% |
| 0:13 |
| Team Total | 632 | 228 | 158 | 0 | 754 | 36.0 cm | 1.44 | 59% | 33% | 0:38 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 216 | 55 | 91 | 0 | 253 | 13.5 cm | 0.60 | 38% | 31% | 0:07 |
| -cide- | 183 | 61 | 71 | 0 | 201 | 46.0 cm | 0.86 | 46% | 30% | 0:09 |
| Broken_Soul | 123 | 42 | 66 | 0 | 128 | 58.3 cm | 0.64 | 39% | 33% | 0:09 |
| Team Total | 522 | 158 | 228 | 0 | 582 | 39.3 cm | 0.69 | 41% | 31% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 3 |
| 3 kills |
| -cide- | 4 | 2 | 3 kills |
| Broken_Soul | 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| BoSS~VanZke | 4 | 1 | 13 kills | |||
| _-=Pr3dazZz=- | 3 | 8 kills | ||||
| newut | 2 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 20 | 0 | 3 | 0 | 7 | 0/- | 270 | 4 | 6 | 0 | 0 | 5 | 1 | 468 |
| - | _-=Pr3dazZz=- | Defender | 1 | 1 | 0 | 0 | 0 | 24/9 | 18 | 2 | 6 | 0 | 0 | 17 | 4 | 450 |
| - | -uh.StarzZz`- | Defender | 3 | 0 | 1 | 0 | 0 | 20/2 | 69 | 0 | 2 | 0 | 0 | 14 | 3 | 435 |
| - |
| Attacker |
| 15 |
| 3 |
| 0 |
| 0 |
| 11 |
| 0/- |
| 146 |
| 6 |
| 5 |
| 0 |
| 0 |
| 7 |
| 3 |
| 427 |
| - | BoSS~VanZke | Attacker | 11 | 4 | 0 | 2 | 10 | 0/- | 211 | 7 | 6 | 0 | 0 | 8 | 0 | 400 |
| - | Broken_Soul | Attacker | 16 | 1 | 3 | 0 | 8 | 0/- | 185 | 5 | 4 | 0 | 1 | 5 | 1 | 325 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 96 | 98 | 100 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 11 | 0 | Minor variation | |
| BoSS~VanZke | 30000 | - | - | 34 | 37 | 40 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 28 | 0 | Minor variation | |
| Broken_Soul | 35000 | - | - | 13 | 15 | 16 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| _-=Pr3dazZz=- | Godlike | Defender | You put together a top-level game here and finished at 1.55x. As a defender, your standout work was stopping danger before it became a cap: 4 clutch returns. 55% efficiency shows the fight selection was generally good. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| BoSS~VanZke | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.34x. Excellent flag running from you: 11 grabs became 4 caps and 2 solos. You fought efficiently: 83-52 with a 1.60 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.30x. You gave the enemy defence problems and backed it up with 3 caps from 15 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.27x. Your flag pressure was good with 20 grabs, and working closer with your team would make those grabs more dangerous. You fought efficiently: 75-49 with a 1.53 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Dominating | Defender | Good game from you, with your performance coming in above normal at 1.22x. As a defender, your standout work was stopping danger before it became a cap: 3 clutch returns. I think survival was your main issue: 55-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.99x; one or two stronger moments would lift it nicely. Very strong flag running: you made 16 grabs count with 1 cap. I think survival was your main issue: 42-66 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |