4 Apr 2026, 22:32
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 353 | 130 | 90 | 0 | 327 | - | 1.44 | 59% | 40% | 0:07 | |
| 216 | 106 | 105 | 0 | 283 | 20.3 cm | 1.01 | 50% | 37% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 25 | 5 | 3 | 4 kills | ||||
| 11 | 5 | 2 | 4 kills | ||||
| 11 | 4 | 2 | 5 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-6 in favour of Blue Team.
The opening breakthrough came at 1:52 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:54, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 5-6.
newut stood out as the main objective influence with 3 grabs, 1 capture, 28 returns, and an MVP score of 949. -uh.Pr3DazZz made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 95 grabs, 28 pickups, 11 captures, 1 solos, 8 assists, 112 flag kills, 35 covers, 0 seals, 83 returns, 74 mid returns, 9 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 40% accuracy and 130 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.Pr3DazZz produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 141 |
| 60 |
| 92 |
| 0 |
| 265 |
| - |
| 0.65 |
| 39% |
| 29% |
| 0:07 |
| Team Total | 710 | 296 | 287 | 0 | 875 | 20.3 cm | 1.03 | 51% | 36% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 286 | 105 | 103 | 0 | 280 | 13.5 cm | 1.02 | 50% | 38% | 0:06 | |
| 236 | 106 | 100 | 0 | 305 | - | 1.06 | 51% | 38% | 0:06 | |
| 233 | 76 | 93 | 0 | 258 | - | 0.82 | 45% | 29% | 0:07 | |
| Team Total | 755 | 287 | 296 | 0 | 843 | 13.5 cm | 0.97 | 49% | 35% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 4 kills |
| 15 | 10 | 3 kills |
| 7 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 8 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇺🇸 | Defender | 3 | 1 | 0 | 0 | 0 | 35/15 | 44 | 2 | 8 | 24 | 0 | 28 | 2 | 949 | |
| -🇬🇧 | Attacker | 27 | 5 | 1 | 1 | 21 | 0/- | 376 | 6 | 8 | 11 | 0 | 13 | 1 | 807 | |
| -🇬🇧 | Attacker | 23 | 1 | 3 | 0 | 9 | 0/- | 291 | 11 | 6 | 8 | 0 | 8 | 1 | 645 | |
| -🇬🇧 | Attacker | 19 | 0 | 4 | 0 | 18 | 0/- | 162 | 2 | 4 | 11 | 0 | 14 | 2 | 603 | |
| -🇬🇧 | Defender | 0 | 1 | 0 | 0 | 0 | 23/- | 62 | 2 | 3 | 16 | 0 | 16 | 2 | 586 | |
| -🇩🇪 | Attacker | 23 | 3 | 0 | 0 | 6 | 0/- | 165 | 5 | 6 | 4 | 0 | 4 | 1 | 430 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 0 | 240Hz | 92 | 95 | 97 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 20 | 21 | 22 | 0 | Good connection | ||
| 20000 | - | - | 30 | 31 | 33 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 15 | 15 | 15 | 0 | Good connection | ||
| 20000 | - | - | 20 | 21 | 21 | 0 | Good connection | ||
| 20000 | - | - | 11 | 12 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | This was excellent work from you, with your match rating landing at 2.08x. Your defensive timing was good: 24 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 130-90 with a 1.44 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.76x. You gave the enemy defence problems and backed it up with 5 caps and 1 solo from 27 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.47x. Your flag pressure was good with 19 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Defender | I think this was one of your stronger performances, coming in at 1.31x. Your defensive timing was good: 16 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Godlike | Attacker | You played a really good game here and your 1.27x rating shows it. Your attacking runs had purpose, with 23 grabs leading to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Stable | Attacker | You played around your normal level at 1.06x, so your focus should be small improvements rather than a full reset. You looked dangerous whenever you got the flag, and 23 grabs led to 3 caps. I think survival was your main issue: 60-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
