Unreal HeavenThe home of 2v2 and 3v3 iCTF13 Jun 2026, 22:50
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 476 | 163 | 96 | 0 | 347 | - | 1.70 | 63% | 48% | 0:07 | |
| 334 | 90 | 96 | 0 | 302 | 36.0 cm | 0.94 | 48% | 30% | 0:13 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 28 | 9 | 6 | 4 | 5 kills | |||
| 16 | 5 | 1 | 5 kills | ||||
| 14 | 2 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-SmallMountain][3v3 between Red and Blue Team, ending 13-10 in favour of Red Team.
The opening breakthrough came at 0:00 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 13 of the 23 captures. Momentum changed hands 1 time as the scoreline developed. 15 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:34, with -Frag- finishing for Red Team on a solo run. That score set the closing shape of the match at 13-10.
saxon stood out as the main objective influence with 18 grabs, 5 captures, 17 returns, and an MVP score of 1291. saxon made the biggest clutch contribution, recording 8 close-save returns.
Objective ledger for the match: 103 grabs, 64 pickups, 23 captures, 10 solos, 8 assists, 145 flag kills, 84 covers, 0 seals, 81 returns, 50 mid returns, 31 clutch returns, and 1 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 48% accuracy and 163 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 32 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 283 |
| 82 |
| 102 |
| 0 |
| 266 |
| - |
| 0.80 |
| 45% |
| 32% |
| 0:06 |
| Team Total | 1093 | 335 | 294 | 0 | 915 | 36.0 cm | 1.14 | 53% | 37% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 365 | 92 | 116 | 0 | 297 | 46.0 cm | 0.79 | 44% | 31% | 0:05 | |
| 316 | 94 | 114 | 0 | 280 | 58.3 cm | 0.82 | 45% | 34% | 0:05 | |
| 271 | 108 | 105 | 0 | 305 | - | 1.03 | 51% | 35% | 0:06 | |
| Team Total | 952 | 294 | 335 | 0 | 882 | 52.1 cm | 0.88 | 47% | 33% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 3 |
| 2 |
| 5 kills |
| 10 | 4 | 1 | 1 | 5 kills |
| 18 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 8 kills | |||||
| 1 | 6 kills | |||||
| 2 | 6 kills | |||||
| 2 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 18 | 5 | 0 | 2 | 32 | 0/- | 481 | 8 | 26 | 8 | 0 | 17 | 8 | 1291 | |
| -🇩🇪 | Attacker | 14 | 6 | 1 | 3 | 22 | 0/- | 549 | 18 | 10 | 7 | 0 | 13 | 7 | 1198 | |
| -🇬🇧 | Attacker | 20 | 3 | 4 | 3 | 20 | 0/- | 442 | 10 | 15 | 8 | 1 | 11 | 6 | 1035 | |
| -🇨🇭 |
| Attacker |
| 19 |
| 5 |
| 1 |
| 1 |
| 17 |
| 0/- |
| 378 |
| 14 |
| 19 |
| 4 |
| 0 |
| 9 |
| 3 |
| 876 |
| -🇬🇧 | Attacker | 11 | 1 | 0 | 0 | 34 | 0/- | 84 | 8 | 5 | 15 | 0 | 21 | 5 | 796 |
| -🇩🇪 | Attacker | 21 | 3 | 2 | 1 | 20 | 0/- | 267 | 6 | 9 | 8 | 0 | 10 | 2 | 774 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 20000 | - | - | 8 | 9 | 10 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 11 | 12 | 13 | 0 | Good connection | ||
| 20000 | - | - | 33 | 33 | 34 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 29 | 30 | 32 | 0 | Minor variation | ||
| 25000 | 320 | 0Hz | 44 | 47 | 50 | 0 | Minor variation | ||
| 20000 | - | - | 15 | 16 | 17 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.48x. You were dangerous with the flag: 18 grabs led to 5 caps and 2 solos. You fought efficiently: 163-96 with a 1.70 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.99x. You looked dangerous whenever you got the flag, and 14 grabs led to 6 caps and 3 solos. I think survival was your main issue: 92-116 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.78x. You carried real threat on attack, turning 20 grabs into 3 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.76x. You ran the flag well and gave your team end product: 5 caps and 1 solo from 19 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.56x. Your attacking play was strong, especially because you turned 11 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.54x. Very strong flag running: you made 21 grabs count with 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |