Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Sept 2025, 22:57
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| YotakaFB | 194 | 100 | 80 | 0 | 339 | - | 1.25 | 56% | 31% | 0:08 |
| newut | 191 | 100 | 91 | 0 | 322 | - | 1.10 | 52% | 31% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 15 | 8 | 3 | 4 kills | |||
| newut | 16 | 4 | 2 | 4 kills | |||
| Yotaka | 15 | 4 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Yard-2025a between Red and Blue Team, ending 1-5 in favour of Blue Team.
The opening breakthrough came at 1:58 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:42, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-5.
pho` stood out as the main objective influence with 1 grab, 2 captures, 15 returns, and an MVP score of 653. newut made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 57 grabs, 27 pickups, 6 captures, 1 solos, 5 assists, 78 flag kills, 29 covers, 0 seals, 51 returns, 48 mid returns, 3 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 112 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 147 |
| 78 |
| 99 |
| 0 |
| 257 |
| 58.3 cm |
| 0.79 |
| 44% |
| 32% |
| 0:06 |
| Team Total | 532 | 278 | 270 | 0 | 918 | 58.3 cm | 1.03 | 51% | 31% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 268 | 112 | 83 | 0 | 260 | 20.3 cm | 1.35 | 57% | 43% | 0:07 |
| -cide- | 200 | 92 | 96 | 0 | 280 | 46.0 cm | 0.96 | 49% | 33% | 0:06 |
| -uh.StarzZz`- | 115 | 66 | 99 | 0 | 250 | 13.5 cm | 0.67 | 40% | 30% | 0:06 |
| Team Total | 583 | 270 | 278 | 0 | 790 | 26.6 cm | 0.97 | 49% | 35% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 3 |
| 2 |
| 4 kills |
| Broken_Soul | 12 | 5 | 1 | 4 kills |
| -uh.StarzZz`- | 10 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 3 | 8 kills | ||||
| newut | 2 | 6 kills | ||||
| Yotaka | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 1 | 2 | 1 | 0 | 0 | 22/10 | 72 | 6 | 7 | 14 | 0 | 15 | 1 | 653 |
| - | -cide- | Attacker | 13 | 2 | 2 | 0 | 12 | 0/- | 182 | 8 | 5 | 11 | 0 | 11 | 0 | 538 |
| - | -uh.StarzZz`- | Attacker | 14 | 1 | 2 | 0 | 2 | 0/- | 245 | 5 | 6 | 2 | 0 | 2 | 0 | 409 |
| - | Yotaka | Defender | 0 | 0 | 0 | 0 | 0 | 15/1 | 0 | 0 | 2 | 11 | 0 | 12 | 1 | 366 |
| - | newut | Attacker | 15 | 1 | 0 | 1 | 14 | 0/- | 100 | 2 | 4 | 3 | 0 | 3 | 1 | 355 |
| - | Broken_Soul | Attacker | 14 | 0 | 0 | 0 | 13 | 0/- | 0 | 6 | 5 | 7 | 1 | 8 | 0 | 246 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 14 | 15 | 17 | 0 | Minor variation | |
| Yotaka | 30000 | - | - | 29 | 31 | 33 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 93 | 95 | 96 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 17 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 18 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.68x. Your defensive timing was good: 14 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 112-83 with a 1.35 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.57x. You carried real threat on attack, turning 13 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.19x. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 15 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Yotaka | Dominating | Defender | You gave your team a strong contribution and finished at 1.12x. You helped keep the score under control with 11 mid returns and 1 clutch return. You fought efficiently: 100-80 with a 1.25 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. You created plenty of starts with 14 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 78-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| -uh.StarzZz`- | Struggling | Attacker | You were below your usual level at 0.90x, so cleaner decisions and timing will matter most for you. You carried real threat on attack, turning 14 grabs into 1 cap. I think survival was your main issue: 66-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |