Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Jun 2026, 00:50
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Stealth | 289 | 92 | 69 | 0 | 305 | 82.4 cm | 1.33 | 57% | 30% | 0:09 |
| pho`FB | 243 | 101 | 76 | 0 | 266 | 20.3 cm | 1.33 | 57% | 40% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 22 | 14 | 2 | 2 | 5 kills | ||
| Stealth | 13 | 5 | 1 | 4 kills | |||
| pho` | 12 | 4 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 8-4 in favour of Red Team.
The opening breakthrough came at 0:50 when Lilia scored for Red Team. Red Team created more scoring chances, converting 8 of the 12 captures. Momentum changed hands 2 times as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:50, with Lilia finishing for Red Team. That score set the closing shape of the match at 8-4.
-uh.StarzZz`- stood out as the main objective influence with 4 grabs, 3 captures, 22 returns, and an MVP score of 853. Lilia made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 74 grabs, 39 pickups, 12 captures, 0 solos, 12 assists, 101 flag kills, 28 covers, 0 seals, 61 returns, 52 mid returns, 9 clutch returns, and 3 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 43% accuracy and 138 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Gochmer logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 154 |
| 26 |
| 82 |
| 0 |
| 99 |
| - |
| 0.32 |
| 24% |
| 26% |
| 0:08 |
| Team Total | 686 | 219 | 227 | 0 | 670 | 51.3 cm | 0.96 | 49% | 34% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 380 | 138 | 70 | 0 | 325 | 13.5 cm | 1.97 | 66% | 43% | 0:09 |
| Gochmer | 150 | 81 | 65 | 0 | 286 | - | 1.25 | 55% | 29% | 0:10 |
| {Black_Mage}` | 33 | 8 | 84 | 0 | 88 | - | 0.10 | 9% | 9% | 0:07 |
| Team Total | 563 | 227 | 219 | 0 | 699 | 13.5 cm | 1.04 | 51% | 33% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 1 |
| 3 kills |
| Lilia | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 5 | 2 | 10 kills | |||
| Stealth | 4 | 9 kills | ||||
| pho` | 2 | 7 kills | ||||
| Gochmer | 1 | 5 kills | ||||
| Lilia | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 4 | 3 | 0 | 0 | 39 | 0/- | 166 | 4 | 6 | 20 | 0 | 22 | 2 | 853 |
| - | pho` | Attacker | 16 | 2 | 4 | 0 | 15 | 0/- | 366 | 6 | 9 | 8 | 0 | 9 | 1 | 731 |
| - | Stealth | Defender | 0 | 1 | 1 | 0 | 0 | 33/9 | 1 | 2 | 2 | 19 | 0 | 24 | 3 | 663 |
| - | Lilia | Attacker | 18 | 5 | 3 | 0 | 6 | 0/- | 433 | 13 | 3 | 1 | 1 | 2 | 3 | 660 |
| - | Gochmer | Attacker | 21 | 1 | 1 | 0 | 8 | 0/- | 107 | 5 | 8 | 4 | 2 | 4 | 0 | 322 |
| - | {Black_Mage}` | Attacker | 15 | 0 | 3 | 0 | 0 | 0/- | 127 | 9 | 0 | 0 | 0 | 0 | 0 | 217 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 19 | 21 | 22 | 0 | Minor variation | |
| Lilia | 25000 | 0 | 123Hz | 10 | 12 | 15 | 0 | Sawtooth variation | |
| Stealth | 30000 | - | - | 50 | 52 | 54 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| Gochmer | 30000 | 155 | - | 22 | 23 | 24 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 28 | 32 | 39 | 0 | Rhythmic fluctuation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Stealth | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 2.29x. You helped keep the score under control with 19 mid returns and 3 clutch returns. You fought efficiently: 92-69 with a 1.33 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Godlike | Attacker | Great game, this was a really strong performance from you at 2.22x. You ran the flag well and gave your team end product: 3 caps from 4 grabs. You fought efficiently: 138-70 with a 1.97 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Lilia | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.80x. Your attacking runs had purpose, with 18 grabs leading to 5 caps. I think survival was your main issue: 26-82 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| pho` | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.60x. Very strong flag running: you made 16 grabs count with 2 caps. You fought efficiently: 101-76 with a 1.33 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Gochmer | Godlike | Attacker | Well played, this was a fantastic performance at 1.26x. Your attacking runs had purpose, with 21 grabs leading to 1 cap. 55% efficiency shows the fight selection was generally good. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| {Black_Mage}` | Feeding | Attacker | You had a rough game at 0.56x, so I think your goal should be to simplify and rebuild from safer plays. 15 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 8-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |