Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Aug 2025, 18:53
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 463 | 158 | 110 | 0 | 390 | - | 1.44 | 59% | 41% | 0:05 | |
| 365 | 96 | 126 | 0 | 323 | 13.5 cm | 0.76 | 43% | 31% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 78 | ||
| 80 | ||
| 58 | ||
| 38 |
| Killer | Victim | |
|---|---|---|
| 69 | ||
| 70 | ||
| 41 | ||
| 56 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 20 | 7 | 2 | 6 | 5 kills | |||
| 12 | 5 | 2 | 1 | 5 kills | |||
| 17 | 8 | 1 | 4 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 12-11 in favour of Red Team.
The opening breakthrough came at 0:08 when macz^ scored for Blue Team. Red Team created more scoring chances, converting 12 of the 23 captures. Momentum changed hands 1 time as the scoreline developed. 15 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:52, with newut finishing for Red Team. That score set the closing shape of the match at 12-11.
-cide- stood out as the main objective influence with 15 grabs, 4 captures, 16 returns, and an MVP score of 1439. -cide- made the biggest clutch contribution, recording 10 close-save returns.
Objective ledger for the match: 89 grabs, 44 pickups, 23 captures, 10 solos, 8 assists, 110 flag kills, 51 covers, 0 seals, 66 returns, 47 mid returns, 19 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 41% accuracy and 158 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 10 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 828 |
| 254 |
| 236 |
| 0 |
| 713 |
| 13.5 cm |
| 1.08 |
| 52% |
| 36% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 485 | 139 | 136 | 0 | 371 | 46.0 cm | 1.02 | 51% | 38% | 0:04 | |
| 290 | 97 | 118 | 0 | 365 | - | 0.82 | 45% | 27% | 0:05 | |
| Team Total | 775 | 236 | 254 | 0 | 736 | 46.0 cm | 0.93 | 48% | 32% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 5 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 7 | 9 kills | |||||
| 1 | 7 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 15 | 4 | 2 | 0 | 36 | 0/- | 384 | 10 | 16 | 11 | 0 | 16 | 10 | 1439 | |
| -🇬🇧 | Attacker | 19 | 6 | 2 | 4 | 22 | 0/- | 639 | 12 | 13 | 14 | 0 | 17 | 5 | 1384 | |
| -🇺🇸 | Attacker | 22 | 6 | 1 | 3 | 37 | 0/- | 561 | 10 | 15 | 16 | 0 | 20 | 2 | 1376 | |
| -🇬🇧 |
| Attacker |
| 33 |
| 7 |
| 3 |
| 3 |
| 15 |
| 0/- |
| 716 |
| 12 |
| 7 |
| 6 |
| 0 |
| 13 |
| 2 |
| 1082 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | 0 | 240Hz | 95 | 116 | 523 | 1 | Occasional lag spikes | ||
| 30000 | 360 | 240Hz | 28 | 29 | 32 | 0 | Minor variation | ||
| 30000 | - | - | 20 | 21 | 24 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.17x. You gave the enemy defence problems and backed it up with 4 caps from 15 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.07x. You gave the enemy defence problems and backed it up with 6 caps and 3 solos from 22 grabs. You fought efficiently: 158-110 with a 1.44 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.77x. You gave the enemy defence problems and backed it up with 6 caps and 4 solos from 19 grabs. I think survival was your main issue: 96-126 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.55x. Your attacking play was strong, especially because you turned 33 grabs into 7 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |