Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Apr 2026, 19:35
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 252 | 114 | 80 | 0 | 262 | - | 1.43 | 59% | 44% | 0:08 |
| pho` | 229 | 98 | 80 | 0 | 223 | 20.3 cm | 1.23 | 55% | 44% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| JugzZz | 19 | 5 | 1 | 5 kills | |||
| Matrix.BE | 10 | 3 | 3 | 1 | 5 kills | ||
| pho` | 20 | 5 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v1 between Red and Blue Team, ending 9-0 in favour of Red Team.
The opening breakthrough came at 0:29 when Matrix.BE scored for Red Team. Red Team created more scoring chances, converting 9 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:59, with pho` finishing for Red Team. That score set the closing shape of the match at 9-0.
pho` stood out as the main objective influence with 13 grabs, 5 captures, 4 returns, and an MVP score of 804. JugzZz made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 42 grabs, 22 pickups, 9 captures, 1 solos, 6 assists, 55 flag kills, 42 covers, 0 seals, 33 returns, 26 mid returns, 7 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 98 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: PeRcH72 finished with 10 lama score from 88 kills and 39 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 171 |
| 84 |
| 71 |
| 0 |
| 311 |
| - |
| 1.18 |
| 54% |
| 29% |
| 0:09 |
| Team Total | 652 | 296 | 231 | 0 | 796 | 20.3 cm | 1.28 | 56% | 38% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 137 | 78 | 95 | 0 | 284 | 13.5 cm | 0.82 | 45% | 30% | 0:06 |
| PeRcH72 | 129 | 88 | 88 | 0 | 277 | 20.3 cm | 1.00 | 50% | 32% | 0:07 |
| -uh.Pr3DazZz | 124 | 65 | 113 | 0 | 214 | - | 0.58 | 37% | 30% | 0:05 |
| Team Total | 390 | 231 | 296 | 0 | 775 | 16.9 cm | 0.78 | 44% | 31% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 4 |
| 2 |
| 1 |
| 5 kills |
| -uh.StarzZz`- | 11 | 5 | 1 | 4 kills |
| -uh.Pr3DazZz | 7 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| JugzZz | 4 | 8 kills | ||||
| Matrix.BE | 4 | 6 kills | ||||
| pho` | 2 | 5 kills | ||||
| PeRcH72 | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| -uh.Pr3DazZz | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 13 | 5 | 2 | 0 | 5 | 0/- | 540 | 10 | 14 | 1 | 0 | 4 | 1 | 804 |
| - | JugzZz | Defender | 0 | 1 | 1 | 0 | 0 | 15/4 | 70 | 3 | 15 | 10 | 0 | 11 | 2 | 577 |
| - | Matrix.BE | Attacker | 12 | 3 | 3 | 1 | 4 | 0/- | 290 | 2 | 7 | 1 | 0 | 2 | 2 | 551 |
| - | -uh.StarzZz`- | Attacker | 4 | 0 | 0 | 0 | 12 | 0/- | 0 | 1 | 1 | 7 | 0 | 8 | 1 | 223 |
| - | -uh.Pr3DazZz | Attacker | 4 | 0 | 0 | 0 | 10 | 0/- | 0 | 3 | 3 | 5 | 0 | 5 | 0 | 204 |
| - | PeRcH72 | Attacker | 9 | 0 | 0 | 0 | 9 | 0/- | 0 | 3 | 2 | 2 | 0 | 3 | 1 | 202 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 20 | 21 | 21 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 90 | 92 | 93 | 0 | Good connection | |
| Matrix.BE | 20000 | - | - | 37 | 41 | 56 | 2 | Occasional lag spikes | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 16 | 16 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 17 | 18 | 19 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 12 | 13 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.82x. Your defensive timing was good: 10 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 114-80 with a 1.43 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.70x. Very strong flag running: you made 13 grabs count with 5 caps. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Matrix.BE | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.45x. You were dangerous with the flag: 12 grabs led to 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Stable | Attacker | You were close to your usual level at 0.91x, with room to turn steady play into a bigger influence. You kept looking for the flag with 9 grabs; now the aim is cleaner routes and better timing with cover. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| -uh.StarzZz`- | Struggling | Attacker | You dipped below your usual level at 0.80x, but I think there are clear areas you can tighten next match. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. You did make some good returns, and those stops helped your team stay in the game. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| -uh.Pr3DazZz | Feeding | Attacker | This was a hard outing for you at 0.74x; treat it as a reset point, not a verdict on your ability. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. I think survival was your main issue: 65-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |