Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Apr 2026, 00:07
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 237 | 106 | 82 | 0 | 261 | 20.3 cm | 1.29 | 56% | 41% | 0:08 |
| -uh.Pr3DazZzFB | 219 | 84 | 71 | 0 | 298 | - | 1.18 | 54% | 29% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 19 | 3 | 3 kills | ||||
| -uh.Pr3DazZz | 19 | 2 kills | |||||
| pho` | 18 | 8 | 1 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 8-4 in favour of Red Team.
The opening breakthrough came at 0:22 when newut scored for Blue Team. Red Team created more scoring chances, converting 8 of the 12 captures. Momentum changed hands 1 time as the scoreline developed. 7 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:13, with -uh.Pr3DazZz finishing for Red Team. That score set the closing shape of the match at 8-4.
pho` stood out as the main objective influence with 20 grabs, 3 captures, 8 returns, and an MVP score of 784. newut made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 72 grabs, 26 pickups, 12 captures, 5 solos, 6 assists, 86 flag kills, 34 covers, 0 seals, 60 returns, 50 mid returns, 10 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 106 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: aMpEnergy finished with 7 lama score from 77 kills and 35 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| dupthegodless |
| 214 |
| 96 |
| 94 |
| 0 |
| 334 |
| - |
| 1.02 |
| 51% |
| 29% |
| 0:07 |
| Team Total | 670 | 286 | 247 | 0 | 893 | 20.3 cm | 1.16 | 54% | 33% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 297 | 101 | 94 | 0 | 339 | - | 1.07 | 52% | 30% | 0:07 |
| localhero | 194 | 69 | 94 | 0 | 233 | - | 0.73 | 42% | 30% | 0:07 |
| aMpEnergy | 124 | 77 | 98 | 0 | 291 | - | 0.79 | 44% | 28% | 0:06 |
| Team Total | 615 | 247 | 286 | 0 | 863 | - | 0.86 | 46% | 29% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 7 |
| 1 |
| 4 kills |
| localhero | 7 | 1 | 1 | 4 kills |
| aMpEnergy | 10 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 3 | 7 kills | ||||
| -uh.Pr3DazZz | 1 | 7 kills | ||||
| pho` | 2 | 6 kills | ||||
| dupthegodless | 4 kills | |||||
| localhero | 4 kills | |||||
| aMpEnergy | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 20 | 3 | 2 | 2 | 11 | 0/- | 411 | 5 | 5 | 7 | 0 | 8 | 2 | 784 |
| - | newut | Defender | 2 | 1 | 0 | 0 | 0 | 28/13 | 86 | 5 | 8 | 16 | 0 | 19 | 3 | 719 |
| - | dupthegodless | Attacker | 19 | 3 | 2 | 1 | 10 | 0/- | 385 | 5 | 8 | 3 | 0 | 5 | 2 | 671 |
| - |
| Attacker |
| 23 |
| 3 |
| 1 |
| 2 |
| 11 |
| 0/- |
| 286 |
| 4 |
| 1 |
| 6 |
| 0 |
| 8 |
| 2 |
| 597 |
| - | -uh.Pr3DazZz | Defender | 0 | 2 | 1 | 0 | 0 | 18/1 | 4 | 6 | 6 | 14 | 0 | 16 | 1 | 567 |
| - | aMpEnergy | Attacker | 8 | 0 | 0 | 0 | 8 | 0/- | 29 | 1 | 6 | 4 | 0 | 4 | 0 | 285 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 20000 | - | - | 11 | 12 | 12 | 0 | Good connection | |
| dupthegodless | 30000 | 999 | 0Hz | 84 | 85 | 86 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 94 | 97 | 0 | Good connection | |
| aMpEnergy | 25000 | 290 | 0Hz | 101 | 101 | 102 | 0 | Good connection | |
| localhero | 20000 | - | - | 20 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.77x. You helped keep the score under control with 16 mid returns and 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.56x. Excellent flag running from you: 20 grabs became 3 caps and 2 solos. You fought efficiently: 106-82 with a 1.29 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| dupthegodless | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.50x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 19 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.Pr3DazZz | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.40x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| localhero | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.39x. You were dangerous with the flag: 23 grabs led to 3 caps and 2 solos. I think survival was your main issue: 69-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| aMpEnergy | Struggling | Attacker | You dipped below your usual level at 0.90x, but I think there are clear areas you can tighten next match. Your flag pressure was good with 8 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 77-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |