Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Nov 2025, 16:44
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 424 | 127 | 127 | 0 | 306 | 20.3 cm | 1.00 | 50% | 42% | 0:05 | |
| 85 | 2 | 100 | 0 | 29 | - | 0.02 | 2% | 7% | 0:06 | |
| Team Total | 509 | 129 | 227 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 57 | ||
| 70 | ||
| 1 | ||
| 1 |
| Killer | Victim | |
|---|---|---|
| 66 | ||
| 51 | ||
| 61 | ||
| 49 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 22 | 5 | 3 | 4 kills | ||||
| 18 | 4 | 2 | 2 | 5 kills | |||
| 23 | 4 | 3 | 1 | 5 kills |
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 5-17 in favour of Blue Team.
The opening breakthrough came at 0:50 when localhero scored for Blue Team. Blue Team created more scoring chances, converting 17 of the 22 captures. The scoring pattern stayed relatively stable once the first lead was established. 16 captures were completed solo.
The final capture arrived at 10:42, with localhero finishing for Blue Team. That score set the closing shape of the match at 5-17.
localhero stood out as the main objective influence with 29 grabs, 10 captures, 9 returns, and an MVP score of 1479. _-=Pr3dazZz=- made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 84 grabs, 27 pickups, 22 captures, 13 solos, 6 assists, 89 flag kills, 41 covers, 0 seals, 60 returns, 44 mid returns, 16 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 127 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 7 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 0 |
| 335 |
| 20.3 cm |
| 0.57 |
| 36% |
| 39% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 425 | 117 | 58 | 0 | 310 | - | 2.02 | 67% | 38% | 0:11 | |
| 390 | 110 | 71 | 0 | 286 | 36.0 cm | 1.55 | 61% | 39% | 0:09 | |
| Team Total | 815 | 227 | 129 | 0 | 596 | 36.0 cm | 1.76 | 64% | 38% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|
| 5 | 8 kills | |||||
| 3 | 7 kills | |||||
| 3 | 6 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 29 | 10 | 3 | 6 | 21 | 0/- | 1048 | 6 | 16 | 7 | 0 | 9 | 2 | 1479 | |
| -🇬🇧 | Attacker | 24 | 7 | 2 | 4 | 22 | 0/- | 652 | 4 | 19 | 8 | 0 | 15 | 7 | 1301 | |
| -🇬🇧 | Attacker | 10 | 2 | 1 | 1 | 45 | 0/- | 200 | 13 | 6 | 28 | 0 | 34 | 4 | 1162 | |
| -🇬🇧 |
| Attacker |
| 21 |
| 3 |
| 0 |
| 2 |
| 1 |
| 0/- |
| 300 |
| 4 |
| 0 |
| 1 |
| 0 |
| 2 |
| 3 |
| 517 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 14 | 14 | 14 | 0 | Good connection | ||
| 25000 | 0 | 123Hz | 9 | 11 | 14 | 0 | Sawtooth variation | ||
| 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 7 | 9 | 10 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 2.42x. You were dangerous with the flag: 29 grabs led to 10 caps and 6 solos. You fought efficiently: 117-58 with a 2.02 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.14x. You carried real threat on attack, turning 24 grabs into 7 caps and 4 solos. You fought efficiently: 110-71 with a 1.55 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.88x. You looked dangerous whenever you got the flag, and 10 grabs led to 2 caps and 1 solo. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Feeding | Attacker | This was a hard outing for you at 0.69x; treat it as a reset point, not a verdict on your ability. You ran the flag well and gave your team end product: 3 caps and 2 solos from 21 grabs. I think survival was your main issue: 2-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |