Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Feb 2026, 00:25
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 450 | 166 | 118 | 0 | 402 | - | 1.41 | 58% | 41% | 0:05 | |
| 354 | 124 | 128 | 0 | 408 | 13.5 cm | 0.97 | 49% | 34% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 25 | 10 | 8 | 3 | 5 kills | |||
| 21 | 9 | 1 | 3 | 5 kills | |||
| 28 | 7 | 5 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 4-12 in favour of Blue Team.
The opening breakthrough came at 0:15 when PeRcH72 scored for Blue Team. Blue Team created more scoring chances, converting 12 of the 16 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:32, with pho` finishing for Blue Team. That score set the closing shape of the match at 4-12.
pho` stood out as the main objective influence with 15 grabs, 6 captures, 27 returns, and an MVP score of 1625. pho` made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 104 grabs, 71 pickups, 16 captures, 3 solos, 16 assists, 158 flag kills, 84 covers, 0 seals, 87 returns, 62 mid returns, 25 clutch returns, and 7 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 45% accuracy and 145 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Lilia logged 5 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 60 |
| 9 |
| 111 |
| 0 |
| 44 |
| - |
| 0.08 |
| 8% |
| 23% |
| 0:05 |
| Team Total | 864 | 299 | 357 | 0 | 854 | 13.5 cm | 0.84 | 46% | 37% | 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 474 | 145 | 99 | 0 | 338 | 20.3 cm | 1.46 | 59% | 45% | 0:06 | |
| 416 | 133 | 96 | 0 | 370 | 20.3 cm | 1.39 | 58% | 36% | 0:06 | |
| 253 | 79 | 104 | 0 | 439 | 82.4 cm | 0.76 | 43% | 22% | 0:06 | |
| Team Total | 1143 | 357 | 299 | 0 | 1147 | 41.0 cm | 1.19 | 54% | 33% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 24 |
| 4 |
| 2 |
| 1 |
| 5 kills |
| 10 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 8 kills | |||||
| 4 | 7 kills | |||||
| 4 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 15 | 6 | 5 | 1 | 34 | 0/- | 739 | 25 | 13 | 17 | 0 | 27 | 7 | 1625 | |
| -🇳🇱 | Attacker | 14 | 5 | 2 | 0 | 31 | 0/- | 262 | 16 | 21 | 19 | 0 | 23 | 4 | 979 | |
| -🇵🇹 | Attacker | 12 | 1 | 6 | 0 | 9 | 0/- | 199 | 14 | 18 | 6 | 0 | 8 | 5 | 761 | |
| -🇬🇧 | Attacker | 24 | 3 | 0 | 2 | 29 | 0/- | 193 | 9 | 11 | 8 | 1 | 10 | 6 | 758 | |
| -🇺🇸 | Attacker | 10 | 1 | 1 | 0 | 51 | 0/- | 59 | 5 | 21 | 11 | 1 | 18 | 2 | 679 | |
| -🇬🇧 | Attacker | 29 | 0 | 2 | 0 | 4 | 0/- | 147 | 2 | 0 | 1 | 5 | 1 | 1 | 180 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 0 | 123Hz | 10 | 11 | 15 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 11 | 11 | 12 | 0 | Good connection | ||
| 25000 | 9999 | 360Hz | 95 | 98 | 99 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 18 | 18 | 19 | 0 | Good connection | ||
| 25000 | 300 | 175Hz | 23 | 23 | 24 | 0 | Good connection | ||
| 30000 | - | - | 39 | 40 | 41 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.50x. Your attacking runs had purpose, with 15 grabs leading to 6 caps and 1 solo. You fought efficiently: 145-99 with a 1.46 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 2.27x. You ran the flag well and gave your team end product: 5 caps from 14 grabs. You fought efficiently: 133-96 with a 1.39 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.03x. Very strong flag running: you made 10 grabs count with 1 cap. You fought efficiently: 166-118 with a 1.41 K/D, and I think you played your role in the team well. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.68x. You were dangerous with the flag: 12 grabs led to 1 cap. I think survival was your main issue: 79-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.63x. You were dangerous with the flag: 24 grabs led to 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Stay brave on attack, just make the early grab happen with support instead of gambling alone. | |
| Feeding | Attacker | You had a rough game at 0.44x, so I think your goal should be to simplify and rebuild from safer plays. You created plenty of starts with 29 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 9-111 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |