Unreal HeavenThe home of 2v2 and 3v3 iCTF13 Jun 2026, 17:59
Sprinta
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_SoulFB | 172 | 43 | 79 | 0 | 155 | 58.3 cm | 0.54 | 35% | 28% | 0:08 |
| gzm | 150 | 44 | 71 | 0 | 173 | - | 0.62 | 38% | 25% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 6 | 3 | 1 | 4 kills | |||
| Zo-^ | 10 | 6 | 1 | 4 kills | |||
| pho` | 8 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Sprint between Red and Blue Team, ending 2-12 in favour of Blue Team.
The opening breakthrough came at 1:19 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 12 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 9 captures were completed solo.
The final capture arrived at 10:49, with -cide- finishing for Red Team. That score set the closing shape of the match at 2-12.
pho` stood out as the main objective influence with 18 grabs, 8 captures, 4 returns, and an MVP score of 992. Broken_Soul made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 71 grabs, 32 pickups, 14 captures, 9 solos, 5 assists, 89 flag kills, 35 covers, 4 seals, 57 returns, 19 mid returns, 20 clutch returns, and 5 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 46% accuracy and 77 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 15 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: saxon logged 3 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 18 | 8 | 1 | 6 | 14 | 0/- | 738 | 4 | 2 | 2 | 2 | 4 | 3 | 992 |
| - | saxon | Attacker | 19 | 4 | 2 | 3 | 13 | 0/- | 428 | 4 | 7 | 4 | 3 | 12 | 3 | 749 |
| - | Zo-^ | Defender | 1 | 0 | 0 | 0 | 0 | 22/11 | 33 | 6 | 12 | 4 | 0 | 15 | 2 | 519 |
| - | Broken_Soul | Attacker | 14 | 0 | 2 | 0 | 13 | 0/- | 91 | 4 | 5 | 2 | 0 | 9 | 6 | 491 |
| - | gzm | Attacker | 11 | 1 | 0 | 0 | 12 | 0/- | 73 | 7 | 5 | 4 | 0 | 8 | 4 | 416 |
| - | -cide- | Defender | 8 | 1 | 0 | 0 | 0 | 15/- | 36 | 7 | 4 | 3 | 0 | 9 | 2 | 349 |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You played a really good game here and your 1.96x rating shows it. Excellent flag running from you: 18 grabs became 8 caps and 6 solos. You fought efficiently: 63-44 with a 1.43 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| saxon | Godlike | Attacker | Well played, this was a fantastic performance at 1.92x. Your flag work was one of your best areas, with 19 grabs producing 4 caps and 3 solos. You fought efficiently: 77-41 with a 1.88 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| Zo-^ | Godlike | Defender | Great game, this was a really strong performance from you at 1.58x. Your defensive timing was good: 4 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 91-54 with a 1.69 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Broken_Soul | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.23x rating. 14 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 43-79 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| gzm | Dominating | Attacker | You had a positive match and your 1.11x rating backs that up. You carried real threat on attack, turning 11 grabs into 1 cap. I think survival was your main issue: 44-71 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Stable | Defender | I think you had a steady game at 0.95x; one or two stronger moments would lift it nicely. Your defensive timing was good: 3 mid returns and 2 clutch returns cut off runs at important moments. I think survival was your main issue: 52-81 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- |
| 149 |
| 52 |
| 81 |
| 0 |
| 191 |
| 46.0 cm |
| 0.64 |
| 39% |
| 27% |
| 0:08 |
| Team Total | 471 | 139 | 231 | 0 | 519 | 52.1 cm | 0.60 | 38% | 27% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 258 | 63 | 44 | 0 | 144 | 20.3 cm | 1.43 | 59% | 44% | 0:14 |
| Zo-^ | 239 | 91 | 54 | 0 | 245 | - | 1.69 | 63% | 37% | 0:12 |
| saxon | 239 | 77 | 41 | 0 | 184 | - | 1.88 | 65% | 46% | 0:16 |
| Team Total | 736 | 231 | 139 | 0 | 573 | 20.3 cm | 1.66 | 62% | 42% | 0:43 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 2 kills |
| -cide- | 4 | 2 | 3 kills |
| gzm | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 5 | 8 kills | ||||
| Zo-^ | 4 | 7 kills | ||||
| pho` | 2 | 7 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -cide- | 3 kills | |||||
| gzm | 2 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 25000 | 360 | 240Hz | 22 | 23 | 26 | 0 | Minor variation | |
| gzm | 30000 | - | - | 19 | 20 | 24 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 16 | 16 | 17 | 0 | Good connection | |
| saxon | 30000 | - | - | 9 | 10 | 11 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 16 | 16 | 16 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 37 | 40 | 43 | 0 | Bumpy connection |