Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Mar 2026, 22:58
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pato^ | 190 | 81 | 67 | 0 | 226 | - | 1.21 | 55% | 39% | 0:09 |
| -cide- | 153 | 75 | 97 | 0 | 214 | 46.0 cm | 0.77 | 44% | 35% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pato^ | 8 | 2 | 3 kills | ||||
| newut | 21 | 3 | 2 | 4 kills | |||
| brash- | 15 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 1-8 in favour of Blue Team.
The opening breakthrough came at 1:34 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:55, with Broken_Soul finishing for Blue Team. That score set the closing shape of the match at 1-8.
newut stood out as the main objective influence with 17 grabs, 3 captures, 8 returns, and an MVP score of 764. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 63 grabs, 27 pickups, 9 captures, 1 solos, 5 assists, 80 flag kills, 21 covers, 0 seals, 53 returns, 48 mid returns, 5 clutch returns, and 0 cherry picks.
pato^ supplied the sharpest shooting numbers, finishing with 39% accuracy and 81 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 130 |
| 83 |
| 79 |
| 0 |
| 272 |
| - |
| 1.05 |
| 51% |
| 31% |
| 0:08 |
| Team Total | 473 | 239 | 243 | 0 | 712 | 46.0 cm | 0.98 | 50% | 35% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 258 | 91 | 70 | 0 | 280 | 13.5 cm | 1.30 | 57% | 34% | 0:09 |
| newutFB | 216 | 97 | 81 | 0 | 262 | - | 1.20 | 54% | 37% | 0:08 |
| Broken_Soul | 159 | 55 | 88 | 0 | 200 | 58.3 cm | 0.63 | 38% | 29% | 0:07 |
| Team Total | 633 | 243 | 239 | 0 | 742 | 35.9 cm | 1.02 | 50% | 34% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 3 |
| 1 |
| 4 kills |
| -cide- | 13 | 3 | 3 kills |
| Broken_Soul | 5 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pato^ | 3 | 1 | 10 kills | |||
| newut | 3 | 7 kills | ||||
| brash- | 1 | 6 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| -cide- | 3 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 17 | 3 | 2 | 1 | 12 | 0/- | 399 | 6 | 2 | 7 | 0 | 8 | 1 | 764 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 0 | 0 | 0 | 27/14 | 1 | 3 | 6 | 21 | 0 | 21 | 0 | 658 |
| - | Broken_Soul | Attacker | 12 | 4 | 2 | 0 | 4 | 0/- | 400 | 7 | 6 | 3 | 0 | 3 | 0 | 603 |
| - | pato^ | Defender | 0 | 0 | 0 | 0 | 0 | 20/0 | 0 | 1 | 1 | 9 | 0 | 11 | 1 | 338 |
| - | -cide- | Attacker | 17 | 1 | 0 | 0 | 9 | 0/- | 57 | 8 | 5 | 4 | 0 | 6 | 2 | 322 |
| - | brash- | Attacker | 17 | 0 | 1 | 0 | 8 | 0/- | 43 | 2 | 1 | 4 | 0 | 4 | 1 | 273 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 25 | 0 | Minor variation | |
| pato^ | 20000 | - | - | 31 | 34 | 36 | 0 | Minor variation | |
| brash- | 20000 | - | - | 25 | 28 | 31 | 0 | Variable ping | |
| newut | 30000 | 0 | 240Hz | 92 | 94 | 96 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 21 | 22 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | Well played, this was a fantastic performance at 1.73x. Very strong flag running: you made 17 grabs count with 3 caps and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Defender | Great game, this was a really strong performance from you at 1.64x. As a defender, your standout work was stopping danger before it became a cap: 21 mid returns. You fought efficiently: 91-70 with a 1.30 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Godlike | Attacker | You had a huge game and played well above your usual level at 1.37x. You looked dangerous whenever you got the flag, and 12 grabs led to 4 caps. I think survival was your main issue: 55-88 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pato^ | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.33x. You helped keep the score under control with 9 mid returns and 1 clutch return. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Stable | Attacker | You were close to your usual level at 1.05x, with room to turn steady play into a bigger influence. Excellent flag running from you: 17 grabs became 1 cap. I think survival was your main issue: 75-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| brash- | Struggling | Attacker | You dipped below your usual level at 0.88x, but I think there are clear areas you can tighten next match. You kept looking for the flag with 17 grabs; now the aim is cleaner routes and better timing with cover. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |