Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Nov 2025, 22:23
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 293 | 159 | 59 | 0 | 311 | - | 2.69 | 73% | 53% | 0:11 |
| newut | 249 | 100 | 96 | 0 | 288 | - | 1.04 | 51% | 35% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 18 | 7 | 5 | 4 | 5 kills | ||
| localhero | 14 | 2 | 1 | 1 | 5 kills | ||
| newut | 15 | 3 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 11-3 in favour of Red Team.
The opening breakthrough came at 0:22 when ~-uE*Whoepie-~ scored for Red Team. Red Team created more scoring chances, converting 11 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:03, with newut finishing for Red Team. That score set the closing shape of the match at 11-3.
newut stood out as the main objective influence with 12 grabs, 6 captures, 6 returns, and an MVP score of 836. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 70 grabs, 29 pickups, 14 captures, 4 solos, 11 assists, 85 flag kills, 49 covers, 0 seals, 55 returns, 52 mid returns, 3 clutch returns, and 0 cherry picks.
-MaDTeTa.PrT- supplied the sharpest shooting numbers, finishing with 53% accuracy and 159 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 201 |
| 74 |
| 98 |
| 0 |
| 218 |
| - |
| 0.76 |
| 43% |
| 34% |
| 0:06 |
| Team Total | 743 | 333 | 253 | 0 | 817 | - | 1.32 | 57% | 41% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 222 | 88 | 106 | 0 | 283 | 36.0 cm | 0.83 | 45% | 33% | 0:06 |
| -cide-FB | 189 | 78 | 115 | 0 | 247 | 46.0 cm | 0.68 | 40% | 32% | 0:05 |
| localhero | 184 | 87 | 112 | 0 | 253 | - | 0.78 | 44% | 34% | 0:05 |
| Team Total | 595 | 253 | 333 | 0 | 783 | 41.0 cm | 0.76 | 43% | 33% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 1 |
| 3 kills |
| ~-uE*Whoepie-~ | 8 | 2 | 3 kills |
| -cide- | 11 | 4 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 10 | 2 | 23 kills | |||
| localhero | 1 | 9 kills | ||||
| newut | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| ~-uE*Whoepie-~ | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 12 | 6 | 2 | 1 | 7 | 0/- | 569 | 13 | 16 | 6 | 0 | 6 | 0 | 836 |
| - | ~-uE*Whoepie-~ | Attacker | 29 | 5 | 4 | 3 | 6 | 0/- | 483 | 6 | 4 | 6 | 0 | 6 | 0 | 758 |
| - | -MaDTeTa.PrT- | Defender | 1 | 0 | 0 | 0 | 0 | 22/5 | 48 | 0 | 14 | 12 | 0 | 13 | 1 | 631 |
| - | localhero | Attacker | 5 | 2 | 1 | 0 | 16 | 0/- | 148 | 4 | 5 | 9 | 0 | 10 | 0 | 502 |
| - | _-=Pr3dazZz=- | Attacker | 5 | 0 | 2 | 0 | 21 | 0/- | 25 | 4 | 3 | 11 | 0 | 12 | 2 | 472 |
| - | -cide- | Attacker | 18 | 1 | 2 | 0 | 13 | 0/- | 128 | 2 | 7 | 8 | 0 | 8 | 0 | 453 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| ~-uE*Whoepie-~ | 25000 | 999 | 0Hz | 16 | 17 | 19 | 0 | Minor variation | |
| -MaDTeTa.PrT- | 30000 | - | - | 47 | 48 | 49 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 86 | 90 | 95 | 0 | Minor variation | |
| localhero | 30000 | - | - | 22 | 22 | 22 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 25 | 26 | 27 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.77x. Very strong flag running: you made 12 grabs count with 6 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| ~-uE*Whoepie-~ | Godlike | Attacker | Great game, this was a really strong performance from you at 1.68x. Very strong flag running: you made 29 grabs count with 5 caps and 3 solos. I think survival was your main issue: 74-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -MaDTeTa.PrT- | Godlike | Defender | You put together a top-level game here and finished at 1.44x. Your defensive timing was good: 12 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 159-59 with a 2.69 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| _-=Pr3dazZz=- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.27x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| localhero | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.20x rating. Your attacking play was strong, especially because you turned 5 grabs into 2 caps. I think survival was your main issue: 87-112 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.18x. Your attacking runs had purpose, with 18 grabs leading to 1 cap. I think survival was your main issue: 78-115 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |