Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Apr 2026, 22:46
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 246 | 85 | 83 | 0 | 220 | 20.3 cm | 1.02 | 51% | 39% | 0:07 |
| newutFB | 230 | 79 | 79 | 1 | 238 | - | 1.00 | 50% | 33% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pato^ | 10 | 8 | 1 | 4 kills | |||
| -uh.Pr3DazZz | 14 | 2 | 1 | 5 kills | |||
| newut | 9 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 5-13 in favour of Blue Team.
The opening breakthrough came at 0:45 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 13 of the 18 captures. The scoring pattern stayed relatively stable once the first lead was established. 13 captures were completed solo.
The final capture arrived at 10:26, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 5-13.
-uh.StarzZz`- stood out as the main objective influence with 28 grabs, 6 captures, 6 returns, and an MVP score of 972. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 81 grabs, 29 pickups, 18 captures, 11 solos, 7 assists, 92 flag kills, 31 covers, 5 seals, 60 returns, 3 mid returns, 18 clutch returns, and 4 cherry picks.
pato^ supplied the sharpest shooting numbers, finishing with 45% accuracy and 91 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: localhero logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 155 |
| 91 |
| 75 |
| 1 |
| 211 |
| - |
| 1.21 |
| 54% |
| 45% |
| 0:08 |
| Team Total | 631 | 255 | 237 | 2 | 669 | 20.3 cm | 1.08 | 52% | 39% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 273 | 94 | 85 | 0 | 226 | - | 1.11 | 53% | 42% | 0:07 |
| -uh.StarzZz`- | 258 | 85 | 85 | 0 | 221 | 13.5 cm | 1.00 | 50% | 39% | 0:07 |
| localhero | 208 | 58 | 85 | 1 | 195 | - | 0.68 | 40% | 30% | 0:07 |
| Team Total | 739 | 237 | 255 | 1 | 642 | 13.5 cm | 0.93 | 48% | 38% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 4 |
| 3 kills |
| -uh.StarzZz`- | 9 | 5 | 3 kills |
| localhero | 5 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pato^ | 2 | 7 kills | ||||
| -uh.Pr3DazZz | 2 | 6 kills | ||||
| newut | 2 | 5 kills | ||||
| pho` | 1 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| localhero | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 28 | 6 | 2 | 5 | 8 | 0/- | 623 | 7 | 4 | 1 | 0 | 6 | 4 | 972 |
| - | localhero | Attacker | 13 | 5 | 3 | 4 | 7 | 0/- | 640 | 7 | 5 | 0 | 2 | 6 | 3 | 856 |
| - | newut | Attacker | 16 | 4 | 1 | 2 | 15 | 0/- | 463 | 3 | 2 | 1 | 1 | 4 | 2 | 679 |
| - |
| Defender |
| 1 |
| 2 |
| 1 |
| 0 |
| 0 |
| 27/9 |
| 37 |
| 7 |
| 10 |
| 0 |
| 0 |
| 20 |
| 3 |
| 562 |
| - | pho` | Defender | 2 | 1 | 0 | 0 | 0 | 25/5 | 37 | 2 | 7 | 1 | 0 | 18 | 4 | 463 |
| - | pato^ | Attacker | 21 | 0 | 0 | 0 | 10 | 0/- | 0 | 3 | 3 | 0 | 1 | 6 | 2 | 265 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 92 | 94 | 96 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| pato^ | 20000 | - | - | 30 | 32 | 32 | 0 | Good connection | |
| localhero | 20000 | - | - | 21 | 22 | 22 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 12 | 12 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | Well played, this was a fantastic performance at 1.86x. Excellent flag running from you: 28 grabs became 6 caps and 5 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Godlike | Attacker | You played a really good game here and your 1.63x rating shows it. Very strong flag running: you made 13 grabs count with 5 caps and 4 solos. I think survival was your main issue: 58-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| -uh.Pr3DazZz | Godlike | Defender | Great game, this was a really strong performance from you at 1.55x. Your defensive timing was good: 3 clutch returns cut off runs at important moments. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| newut | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.50x. You ran the flag well and gave your team end product: 4 caps and 2 solos from 16 grabs. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| pho` | Dominating | Defender | I think this was a good step up from your normal game, with a 1.20x rating. As a defender, your standout work was stopping danger before it became a cap: 1 mid return and 4 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pato^ | Stable | Attacker | You were close to your usual level at 0.99x, with room to turn steady play into a bigger influence. Your flag pressure was good with 21 grabs, and working closer with your team would make those grabs more dangerous. Aim was a real positive at 45% accuracy, so keep taking fights where that strength matters. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |