Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Jun 2026, 21:05
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 216 | 63 | 106 | 0 | 229 | 58.3 cm | 0.59 | 37% | 28% | 0:06 |
| -uh.StarzZz`- | 198 | 112 | 103 | 0 | 309 | 13.5 cm | 1.09 | 52% | 39% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| gzm | 16 | 7 | 3 | 2 | 5 kills | ||
| newut | 15 | 7 | 1 | 5 kills | |||
| _-=Pr3dazZz=- | 12 | 5 | 4 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-6 in favour of Blue Team.
The opening breakthrough came at 0:14 when gzm scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 11:17, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 5-6.
newut stood out as the main objective influence with 17 grabs, 1 capture, 8 returns, and an MVP score of 632. gzm made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 66 grabs, 33 pickups, 11 captures, 2 solos, 13 assists, 88 flag kills, 34 covers, 0 seals, 55 returns, 51 mid returns, 4 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 39% accuracy and 112 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: gzm logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 172 |
| 62 |
| 110 |
| 0 |
| 232 |
| 46.0 cm |
| 0.56 |
| 36% |
| 27% |
| 0:06 |
| Team Total | 586 | 237 | 319 | 0 | 770 | 39.3 cm | 0.74 | 43% | 32% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| gzm | 241 | 114 | 72 | 0 | 313 | - | 1.58 | 61% | 37% | 0:09 |
| newutFB | 228 | 108 | 81 | 0 | 312 | - | 1.33 | 57% | 35% | 0:08 |
| _-=Pr3dazZz=- | 215 | 97 | 84 | 0 | 299 | 36.0 cm | 1.15 | 54% | 34% | 0:08 |
| Team Total | 684 | 319 | 237 | 0 | 924 | 36.0 cm | 1.35 | 57% | 35% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 1 |
| 3 kills |
| -uh.StarzZz`- | 19 | 6 | 3 kills |
| -cide- | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| gzm | 4 | 9 kills | ||||
| newut | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 3 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| -cide- | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 17 | 1 | 4 | 0 | 13 | 0/- | 357 | 5 | 12 | 8 | 0 | 8 | 0 | 632 |
| - | gzm | Attacker | 17 | 2 | 3 | 0 | 12 | 0/- | 227 | 6 | 6 | 6 | 1 | 8 | 2 | 586 |
| - | -uh.StarzZz`- | Attacker | 20 | 2 | 2 | 1 | 11 | 0/- | 267 | 4 | 5 | 7 | 0 | 7 | 0 | 555 |
| - |
| Attacker |
| 12 |
| 1 |
| 3 |
| 1 |
| 12 |
| 0/- |
| 229 |
| 8 |
| 4 |
| 7 |
| 0 |
| 7 |
| 1 |
| 519 |
| - | _-=Pr3dazZz=- | Defender | 0 | 3 | 0 | 0 | 0 | 18/1 | 16 | 6 | 4 | 11 | 0 | 11 | 0 | 474 |
| - | Broken_Soul | Defender | 0 | 2 | 1 | 0 | 0 | 22/8 | 4 | 4 | 3 | 12 | 0 | 14 | 1 | 473 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 25000 | 360 | 240Hz | 25 | 27 | 30 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 22 | 22 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 85 | 89 | 92 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 19 | 19 | 0 | Good connection | |
| gzm | 30000 | - | - | 20 | 23 | 26 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| gzm | Godlike | Attacker | You put together a top-level game here and finished at 1.79x. Very strong flag running: you made 17 grabs count with 2 caps. You fought efficiently: 114-72 with a 1.58 K/D, and I think you played your role in the team well. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| newut | Godlike | Attacker | You had a huge game and played well above your usual level at 1.63x. Your grabs and running were a real strength, with 17 grabs turning into 1 cap. You fought efficiently: 108-81 with a 1.33 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.38x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns and 1 clutch return. I think survival was your main issue: 63-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.35x. Your flag work was one of your best areas, with 20 grabs producing 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Defender | You put together a top-level game here and finished at 1.34x. You helped keep the score under control with 11 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Dominating | Attacker | You had a positive match and your 1.24x rating backs that up. Your attacking runs had purpose, with 12 grabs leading to 1 cap and 1 solo. I think survival was your main issue: 62-110 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |