Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Sept 2025, 18:32
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~LoSaH | 139 | 119 | 115 | 2 | 285 | - | 1.03 | 50% | 42% | 0:05 |
| Team Total | 139 | 119 | 115 | 2 | 285 | - | 1.03 | 51% | 42% | 0:06 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| BoSS~LoSaH | BoSS~VanZke | 119 |
| Killer | Victim | |
|---|---|---|
| BoSS~VanZke | BoSS~LoSaH | 115 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 12 | 9 | 1 | 1 | 5 kills | ||
| BoSS~LoSaH | 17 | 3 | 4 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| BoSS~VanZke | 4 |
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 1v1 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 0-3 in favour of Blue Team.
The opening breakthrough came at 2:00 when BoSS~VanZke scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:00, with BoSS~VanZke finishing for Blue Team on a solo run. That score set the closing shape of the match at 0-3.
BoSS~LoSaH made the biggest clutch contribution, recording 1 close-save return.
BoSS~LoSaH supplied the sharpest shooting numbers, finishing with 42% accuracy and 119 kills.
Lama watch: BoSS~LoSaH finished with 29 lama score from 119 kills and 45 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | BoSS~VanZke | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 189 |
| - | BoSS~LoSaH | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 139 |
| 189 |
| 115 |
| 119 |
| 0 |
| 325 |
| - |
| 0.97 |
| 49% |
| 35% |
| 0:05 |
| Team Total | 189 | 115 | 119 | 0 | 325 | - | 0.97 | 49% | 35% | 0:06 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 kills |
| BoSS~LoSaH | 8 | 6 kills |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| BoSS~VanZke | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.17x rating. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| BoSS~LoSaH | Stable | Attacker | I think you had a steady game at 1.00x; one or two stronger moments would lift it nicely. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| BoSS~LoSaH | 30000 | - | - | 30 | 33 | 36 | 0 | Sawtooth variation | |
| BoSS~VanZke | 30000 | - | - | 30 | 33 | 36 | 0 | Rhythmic fluctuation |