Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Oct 2025, 15:28
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 234 | 116 | 81 | 0 | 415 | 20.3 cm | 1.43 | 59% | 35% | 0:08 |
| Neddy | 207 | 101 | 80 | 0 | 330 | - | 1.26 | 56% | 31% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 21 | 4 | 2 | 1 | 5 kills | ||
| -uh.StarzZz`- | 13 | 4 | 2 | 1 | 5 kills | ||
| Neddy | 9 | 3 | 1 | 3 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure between Red and Blue Team, ending 4-1 in favour of Red Team.
The opening breakthrough came at 0:31 when _-=Pr3dazZz=- scored for Blue Team. Red Team created more scoring chances, converting 4 of the 5 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:19, with Neddy finishing for Red Team on a solo run. That score set the closing shape of the match at 4-1.
-uh.StarzZz`- stood out as the main objective influence with 1 grab, 0 captures, 24 returns, and an MVP score of 642. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 58 grabs, 26 pickups, 5 captures, 1 solos, 6 assists, 78 flag kills, 33 covers, 0 seals, 51 returns, 47 mid returns, 4 clutch returns, and 2 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 105 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 101 |
| 53 |
| 87 |
| 0 |
| 244 |
| 58.3 cm |
| 0.61 |
| 38% |
| 28% |
| 0:07 |
| Team Total | 542 | 270 | 248 | 0 | 989 | 39.3 cm | 1.09 | 52% | 32% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 281 | 105 | 98 | 0 | 284 | 13.5 cm | 1.07 | 52% | 42% | 0:06 |
| _-=Pr3dazZz=-FB | 136 | 72 | 94 | 0 | 355 | 36.0 cm | 0.77 | 43% | 29% | 0:06 |
| gzm | 123 | 71 | 78 | 0 | 268 | - | 0.91 | 48% | 26% | 0:08 |
| Team Total | 540 | 248 | 270 | 0 | 907 | 24.7 cm | 0.92 | 48% | 32% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 3 |
| 1 |
| 4 kills |
| gzm | 13 | 2 kills |
| Broken_Soul | 5 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 5 | 9 kills | ||||
| -uh.StarzZz`- | 5 | 9 kills | ||||
| Neddy | 4 | 7 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| gzm | 4 kills | |||||
| Broken_Soul | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 1 | 0 | 0 | 0 | 0 | 31/15 | 0 | 1 | 1 | 23 | 0 | 24 | 2 | 642 |
| - | Neddy | Attacker | 20 | 1 | 3 | 1 | 11 | 0/- | 275 | 8 | 6 | 6 | 1 | 6 | 1 | 545 |
| - | pho` | Defender | 0 | 1 | 1 | 0 | 0 | 17/- | 26 | 4 | 7 | 11 | 0 | 13 | 1 | 482 |
| - | Broken_Soul | Attacker | 14 | 2 | 1 | 0 | 3 | 0/- | 100 | 6 | 7 | 3 | 0 | 3 | 0 | 283 |
| - | gzm | Attacker | 15 | 0 | 1 | 0 | 7 | 0/- | 66 | 2 | 2 | 3 | 0 | 4 | 0 | 261 |
| - | _-=Pr3dazZz=- | Attacker | 8 | 1 | 0 | 0 | 9 | 0/- | 34 | 5 | 10 | 1 | 1 | 1 | 0 | 217 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 13 | 14 | 0 | Good connection | |
| Neddy | 30000 | - | - | 31 | 31 | 32 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 16 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 11 | 0 | Good connection | |
| gzm | 30000 | - | - | 16 | 18 | 21 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.79x. As a defender, your standout work was stopping danger before it became a cap: 23 mid returns and 2 clutch returns. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Neddy | Godlike | Attacker | Great game, this was a really strong performance from you at 1.49x. You carried real threat on attack, turning 20 grabs into 1 cap and 1 solo. You fought efficiently: 101-80 with a 1.26 K/D, and I think you played your role in the team well. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.42x. You helped keep the score under control with 11 mid returns and 1 clutch return. You fought efficiently: 116-81 with a 1.43 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| gzm | Stable | Attacker | I think you had a steady game at 0.93x; one or two stronger moments would lift it nicely. You created plenty of starts with 15 grabs; now try to turn more of them into pickups, covers, or caps. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Struggling | Attacker | You were below your usual level at 0.87x, so cleaner decisions and timing will matter most for you. You carried real threat on attack, turning 14 grabs into 2 caps. I think survival was your main issue: 53-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Struggling | Attacker | You had a quieter game than normal at 0.83x; I think the useful part is that your improvement target is visible. You ran the flag well and gave your team end product: 1 cap from 8 grabs. I think survival was your main issue: 72-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |