Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Sept 2025, 18:05
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 276 | 106 | 104 | 1 | 291 | - | 1.02 | 50% | 37% | 0:06 | |
| 215 | 104 | 97 | 0 | 388 | - | 1.07 | 52% | 27% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 71 | ||
| 35 | ||
| 73 | ||
| 31 | ||
| 49 | ||
| 36 |
| Killer | Victim | |
|---|---|---|
| 63 | ||
| 64 | ||
| 80 | ||
| 41 | ||
| 33 | ||
| 40 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 26 | 11 | 6 | 1 | 5 kills | |||
| 14 | 4 | 3 | 1 | 5 kills | |||
| 20 | 6 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v2 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 4-8 in favour of Blue Team.
The opening breakthrough came at 0:25 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 8 of the 12 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:10, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-8.
-cide- stood out as the main objective influence with 27 grabs, 6 captures, 28 returns, and an MVP score of 907. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 79 grabs, 52 pickups, 12 captures, 1 solos, 11 assists, 118 flag kills, 58 covers, 5 seals, 65 returns, 0 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 114 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 50 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
| 209 |
| 85 |
| 120 |
| 0 |
| 300 |
| 13.5 cm |
| 0.71 |
| 41% |
| 30% |
| 0:05 |
| Team Total | 700 | 295 | 321 | 1 | 979 | 13.5 cm | 0.92 | 48% | 31% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 519 | 207 | 193 | 1 | 656 | 46.0 cm | 1.07 | 52% | 32% | 0:13 | |
| 272 | 114 | 102 | 0 | 302 | 20.3 cm | 1.12 | 53% | 39% | 0:06 | |
| Team Total | 791 | 321 | 295 | 1 | 958 | 33.1 cm | 1.09 | 52% | 34% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 6 |
| 2 |
| 2 |
| 5 kills |
| 16 | 4 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 7 kills | |||||
| 2 | 6 kills | |||||
| 3 | 5 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 27 | 6 | 6 | 0 | 36 | 0/- | 0 | 23 | 21 | 0 | 0 | 28 | 2 | 907 | |
| -🇬🇧 | Attacker | 12 | 2 | 2 | 0 | 19 | 0/- | 0 | 10 | 11 | 0 | 0 | 7 | 2 | 544 | |
| -🇧🇪 | Attacker | 14 | 0 | 1 | 0 | 28 | 0/- | 0 | 2 | 13 | 0 | 0 | 16 | 1 | 492 | |
| -🇬🇧 | Attacker | 16 | 3 | 1 | 1 | 16 | 0/- | 0 | 9 | 4 | 0 | 0 | 8 | 1 | 374 | |
| -🇳🇱 | Attacker | 10 | 1 | 1 | 0 | 19 | 0/- | 0 | 8 | 9 | 0 | 0 | 6 | 0 | 370 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 13 | 14 | 15 | 0 | Good connection | ||
| 30000 | - | - | 16 | 17 | 18 | 0 | Good connection | ||
| 30000 | - | - | 30 | 33 | 38 | 0 | Variable ping | ||
| 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 25 | 35 | 46 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.81x. You looked dangerous whenever you got the flag, and 27 grabs led to 6 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.62x. Your flag pressure was good with 14 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.34x. Your attacking play was strong, especially because you turned 12 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You had a positive match and your 1.18x rating backs that up. You ran the flag well and gave your team end product: 1 cap from 10 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You were close to your usual level at 1.08x, with room to turn steady play into a bigger influence. You ran the flag well and gave your team end product: 3 caps and 1 solo from 16 grabs. I think survival was your main issue: 85-120 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |