Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Jul 2025, 20:01
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| jt | 155 | 64 | 87 | 0 | 261 | - | 0.74 | 42% | 25% | 0:07 |
| -cide- | 132 | 62 | 93 | 0 | 300 | 46.0 cm | 0.67 | 40% | 21% | 0:07 |
| _-=Pr3dazZz=- |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 11 | 1 | 2 | 4 kills | |||
| Broken_Soul | 10 | 5 | 3 kills | ||||
| Yotaka | 20 | 8 | 3 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 4:07 when Yotaka scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 9:43, with jt finishing for Red Team on a solo run. That score set the closing shape of the match at 2-3.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 0 captures, 12 returns, and an MVP score of 405. -uh.StarzZz`- anchored the recovery work with 12 total returns.
Objective ledger for the match: 47 grabs, 15 pickups, 5 captures, 3 solos, 1 assists, 57 flag kills, 27 covers, 0 seals, 41 returns, 41 mid returns, 0 clutch returns, and 2 cherry picks.
Yotaka supplied the sharpest shooting numbers, finishing with 37% accuracy and 128 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 3 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: jt logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 130 |
| 91 |
| 104 |
| 0 |
| 269 |
| 36.0 cm |
| 0.88 |
| 47% |
| 35% |
| 0:06 |
| Team Total | 417 | 217 | 284 | 0 | 830 | 41.0 cm | 0.76 | 43% | 27% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| YotakaFB | 195 | 128 | 77 | 0 | 349 | - | 1.66 | 62% | 37% | 0:08 |
| -uh.StarzZz`- | 178 | 80 | 52 | 0 | 334 | 13.5 cm | 1.54 | 61% | 25% | 0:12 |
| Broken_Soul | 133 | 76 | 88 | 0 | 272 | 58.3 cm | 0.86 | 46% | 30% | 0:07 |
| Team Total | 506 | 284 | 217 | 0 | 955 | 35.9 cm | 1.31 | 57% | 31% | 0:29 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 7 |
| 1 |
| 4 kills |
| -cide- | 9 | 2 kills |
| jt | 10 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 9 kills | ||||
| Broken_Soul | 1 | 6 kills | ||||
| Yotaka | 4 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| jt | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 0 | 1 | 0 | 0 | 15/8 | 25 | 1 | 8 | 12 | 0 | 12 | 0 | 405 |
| - | Broken_Soul | Attacker | 15 | 2 | 0 | 1 | 4 | 0/- | 225 | 2 | 4 | 5 | 0 | 5 | 0 | 405 |
| - | jt | Attacker | 12 | 2 | 0 | 2 | 12 | 0/- | 167 | 3 | 1 | 9 | 2 | 9 | 0 | 379 |
| - | Yotaka | Attacker | 11 | 1 | 0 | 0 | 9 | 0/- | 50 | 3 | 8 | 2 | 0 | 2 | 0 | 311 |
| - | -cide- | Defender | 1 | 0 | 0 | 0 | 0 | 10/- | 0 | 2 | 0 | 8 | 0 | 8 | 0 | 267 |
| - | _-=Pr3dazZz=- | Attacker | 8 | 0 | 0 | 0 | 7 | 0/- | 33 | 4 | 6 | 5 | 0 | 5 | 0 | 259 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| jt | 30000 | - | - | 10 | 10 | 14 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 10 | 11 | 11 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 17 | 19 | 25 | 0 | Sawtooth variation | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 16 | 0 | Minor variation | |
| Yotaka | 30000 | - | - | 32 | 34 | 36 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Dominating | Defender | You gave your team more than expected here and finished at 1.24x. You helped keep the score under control with 12 mid returns. You fought efficiently: 80-52 with a 1.54 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.23x. Your attacking runs had purpose, with 15 grabs leading to 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Yotaka | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.14x. Your grabs and running were a real strength, with 11 grabs turning into 1 cap. You fought efficiently: 128-77 with a 1.66 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| jt | Stable | Attacker | You were close to your usual level at 1.07x, with room to turn steady play into a bigger influence. You carried real threat on attack, turning 12 grabs into 2 caps and 2 solos. I think survival was your main issue: 64-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| -cide- | Stable | Defender | You played around your normal level at 0.94x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 8 mid returns. I think survival was your main issue: 62-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| _-=Pr3dazZz=- | Struggling | Attacker | You dipped below your usual level at 0.87x, but I think there are clear areas you can tighten next match. As an attacker, you kept pressure on the enemy base with 8 grabs; your next jump is converting more of those starts into completed runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |