Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Feb 2026, 22:09
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 411 | 134 | 73 | 0 | 356 | - | 1.84 | 65% | 38% | 0:09 |
| -uh.StarzZz`-FB | 376 | 136 | 81 | 0 | 376 | 13.5 cm | 1.68 | 63% | 36% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 13 | 6 | 5 | 4 | 5 kills | ||
| Zo-^ | 25 | 6 | 2 | 1 | 5 kills | ||
| tono | 9 | 5 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 14-5 in favour of Red Team.
The opening breakthrough came at 1:21 when tono scored for Red Team. Red Team created more scoring chances, converting 14 of the 19 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:19, with -uh.Pr3DazZz finishing for Blue Team. That score set the closing shape of the match at 14-5.
Zo-^ stood out as the main objective influence with 13 grabs, 5 captures, 15 returns, and an MVP score of 1167. Zo-^ made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 84 grabs, 46 pickups, 19 captures, 4 solos, 15 assists, 110 flag kills, 84 covers, 0 seals, 63 returns, 52 mid returns, 11 clutch returns, and 2 cherry picks.
Zo-^ supplied the sharpest shooting numbers, finishing with 38% accuracy and 134 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.Pr3DazZz logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| tono |
| 264 |
| 96 |
| 65 |
| 0 |
| 497 |
| 19.6 cm |
| 1.48 |
| 60% |
| 23% |
| 0:10 |
| Team Total | 1051 | 366 | 219 | 0 | 1229 | 16.6 cm | 1.67 | 63% | 31% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 273 | 113 | 132 | 0 | 395 | - | 0.86 | 46% | 34% | 0:04 |
| -cide- | 245 | 88 | 122 | 0 | 303 | 46.0 cm | 0.72 | 42% | 29% | 0:05 |
| Lilia | 88 | 18 | 112 | 0 | 83 | - | 0.16 | 14% | 22% | 0:05 |
| Team Total | 606 | 219 | 366 | 0 | 781 | 46.0 cm | 0.60 | 37% | 31% | 0:16 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 6 |
| 4 |
| 5 kills |
| -cide- | 17 | 2 | 1 | 1 | 5 kills |
| Lilia | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 2 | 1 | 10 kills | |||
| Zo-^ | 6 | 7 kills | ||||
| tono | 4 | 7 kills | ||||
| -uh.Pr3DazZz | 3 | 5 kills | ||||
| -cide- | 4 kills | |||||
| Lilia | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Zo-^ | Attacker | 13 | 5 | 3 | 1 | 28 | 0/- | 449 | 8 | 25 | 13 | 0 | 15 | 4 | 1167 |
| - | tono | Attacker | 14 | 3 | 4 | 2 | 11 | 0/- | 548 | 4 | 11 | 6 | 1 | 8 | 3 | 954 |
| - | -uh.StarzZz`- | Attacker | 15 | 6 | 3 | 1 | 19 | 0/- | 403 | 12 | 31 | 9 | 0 | 13 | 1 | 945 |
| - | -cide- | Attacker | 11 | 2 | 1 | 0 | 24 | 0/- | 189 | 10 | 6 | 11 | 0 | 11 | 0 | 586 |
| - | -uh.Pr3DazZz | Attacker | 8 | 2 | 1 | 0 | 23 | 0/- | 146 | 6 | 10 | 11 | 1 | 13 | 1 | 480 |
| - | Lilia | Attacker | 23 | 1 | 3 | 0 | 5 | 0/- | 165 | 6 | 1 | 2 | 0 | 3 | 2 | 381 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 25000 | 320 | 0Hz | 42 | 44 | 47 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 12 | 13 | 0 | Minor variation | |
| tono | 25000 | 250 | 144Hz | 63 | 74 | 94 | 1 | Occasional lag spikes | |
| Lilia | 25000 | 0 | 123Hz | 11 | 12 | 15 | 0 | Minor variation | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 29 | 30 | 31 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Godlike | Attacker | Well played, this was a fantastic performance at 2.80x. Excellent flag running from you: 13 grabs became 5 caps and 1 solo. You fought efficiently: 134-73 with a 1.84 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | You had a huge game and played well above your usual level at 2.08x. Very strong flag running: you made 15 grabs count with 6 caps and 1 solo. You fought efficiently: 136-81 with a 1.68 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.92x. You looked dangerous whenever you got the flag, and 14 grabs led to 3 caps and 2 solos. You fought efficiently: 96-65 with a 1.48 K/D, and I think you played your role in the team well. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| -uh.Pr3DazZz | Godlike | Attacker | Well played, this was a fantastic performance at 1.38x. Your attacking play was strong, especially because you turned 8 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.33x. You looked dangerous whenever you got the flag, and 11 grabs led to 2 caps. I think survival was your main issue: 88-122 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Lilia | Struggling | Attacker | You were below your usual level at 0.82x, so cleaner decisions and timing will matter most for you. You were dangerous with the flag: 23 grabs led to 1 cap. I think survival was your main issue: 18-112 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |