Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Sept 2026, 20:51
Lament
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 148 | 80 | 104 | 0 | 284 | 46.0 cm | 0.77 | 43% | 29% | 0:09 |
| Zo-^ | 144 | 107 | 85 | 0 | 280 | - | 1.26 | 56% | 38% | 0:11 |
| tonoFB |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 13 | 2 | 2 | 4 kills | |||
| pho` | 8 | 1 | 1 | 4 kills | |||
| Grossebaf | 14 | 3 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A hard-fought Instagib DOM match took place on DOM-Lament, with 8 active players recorded in the report.
-uh.StarzZz`- produced the strongest overall performance, finishing with 164 score, 73 kills, and 57% efficiency.
Zo-^ led the fragging pace with 107 kills.
pho` posted the best accuracy at 39%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
Zo-^ crossed 107 kills, so the kill feed was less a feed and more a public notice board.
The final table reflects the players who converted pressure most consistently across the match.
| 125 |
| 75 |
| 87 |
| 0 |
| 319 |
| 19.6 cm |
| 0.86 |
| 46% |
| 26% |
| 0:11 |
| ROSE | 105 | 56 | 87 | 0 | 234 | - | 0.64 | 39% | 29% | 0:11 |
| Team Total | 522 | 318 | 363 | 0 | 1117 | 32.8 cm | 0.88 | 47% | 30% | 0:44 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 172 | 103 | 95 | 0 | 313 | 36.0 cm | 1.08 | 52% | 37% | 0:10 |
| -uh.StarzZz`- | 164 | 73 | 55 | 0 | 212 | 13.5 cm | 1.33 | 57% | 38% | 0:17 |
| pho` | 160 | 90 | 79 | 0 | 246 | 20.3 cm | 1.14 | 53% | 39% | 0:12 |
| Grossebaf | 139 | 97 | 89 | 0 | 356 | - | 1.09 | 52% | 30% | 0:11 |
| Team Total | 635 | 363 | 318 | 0 | 1127 | 23.2 cm | 1.14 | 53% | 36% | 0:52 |
| 13 |
| 2 |
| 4 kills |
| tono | 8 | 1 | 3 kills |
| -cide- | 6 | 2 | 3 kills |
| -uh.StarzZz`- | 5 | 1 | 3 kills |
| ROSE | 4 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 4 | 7 kills | ||||
| pho` | 3 | 7 kills | ||||
| Grossebaf | 3 | 7 kills | ||||
| Zo-^ | 6 | 6 kills | ||||
| tono | 2 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| ROSE | 1 | 5 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 25000 | 320 | 0Hz | 34 | 37 | 39 | 0 | Bumpy connection | |
| tono | 25000 | 250 | 144Hz | 75 | 81 | 91 | 0 | Variable ping | |
| -cide- | 30000 | 360 | 240Hz | 22 | 29 | 60 | 3 | Unstable spikes | |
| ROSE | 25000 | 260 | 0Hz | 287 | 293 | 346 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 11 | 12 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 14 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 20 | 20 | 21 | 0 | Good connection | |
| Grossebaf | 30000 | 400 | 0Hz | 17 | 18 | 21 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Dominating | Combat | You played well and finished above your usual level at 1.18x. You played a useful combat game: enough frags, controlled deaths, and good pressure. Your 73-55 scoreline gave you a 1.33 K/D, which shows you were getting more value from your lives than the enemy. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| _-=Pr3dazZz=- | Dominating | Combat | You gave your team a strong contribution and finished at 1.16x. You gave your team a solid score base and avoided turning it into a messy trade game. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| Zo-^ | Dominating | Combat | Good game from you, with your performance coming in above normal at 1.13x. You gave your team a solid score base and avoided turning it into a messy trade game. Your 107-85 scoreline gave you a 1.26 K/D, which shows you were getting more value from your lives than the enemy. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| pho` | Dominating | Combat | Good game from you, with your performance coming in above normal at 1.12x. You played a useful combat game: enough frags, controlled deaths, and good pressure. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| Grossebaf | Stable | Combat | I think you had a steady game at 1.03x; one or two stronger moments would lift it nicely. You played a useful combat game: enough frags, controlled deaths, and good pressure. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| -cide- | Struggling | Combat | You were below your usual level at 0.88x, so cleaner decisions and timing will matter most for you. You found plenty of frags, but the deaths made the pressure harder to convert into control. The 80-104 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |
| tono | Struggling | Combat | You were below your usual level at 0.85x, so cleaner decisions and timing will matter most for you. You found plenty of frags, but the deaths made the pressure harder to convert into control. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: die less by leaving lost fights earlier and returning with a better weapon or armour stack. |
| ROSE | Feeding | Combat | You had a rough game at 0.66x, so I think your goal should be to simplify and rebuild from safer plays. You were active in fights, but the trade pattern was too expensive for DM/TDM. 39% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |