1 Oct 2026, 21:44
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 278 | 105 | 104 | 0 | 373 | - | 1.01 | 50% | 28% | 0:06 | |
| 185 | 102 | 112 | 0 | 357 | 13.5 cm | 0.91 | 48% | 36% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 16 | 3 | 2 | 4 kills | ||||
| 14 | 3 | 2 | 4 kills | ||||
| 16 | 9 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 2-11 in favour of Blue Team.
The opening breakthrough came at 0:43 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 11 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:45, with Cassie` finishing for Red Team. That score set the closing shape of the match at 2-11.
tono stood out as the main objective influence with 24 grabs, 5 captures, 7 returns, and an MVP score of 1055. JugzZz made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 85 grabs, 24 pickups, 13 captures, 6 solos, 8 assists, 96 flag kills, 42 covers, 0 seals, 72 returns, 62 mid returns, 10 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 104 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: JugzZz produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 101 |
| 50 |
| 94 |
| 0 |
| 336 |
| - |
| 0.53 |
| 35% |
| 17% |
| 0:07 |
| Team Total | 564 | 257 | 310 | 0 | 1066 | 13.5 cm | 0.83 | 45% | 27% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 328 | 106 | 81 | 0 | 316 | - | 1.31 | 57% | 34% | 0:08 | |
| 269 | 100 | 86 | 0 | 444 | 19.6 cm | 1.16 | 54% | 30% | 0:07 | |
| 224 | 104 | 90 | 0 | 254 | 20.3 cm | 1.16 | 54% | 41% | 0:07 | |
| Team Total | 821 | 310 | 257 | 0 | 1014 | 19.9 cm | 1.21 | 55% | 34% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 21 |
| 3 |
| 3 kills |
| 15 | 7 | 3 kills |
| 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 6 kills | |||||
| 3 | 6 kills | |||||
| 4 kills | ||||||
| 4 kills | ||||||
| 4 kills | ||||||
| 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇭🇷 | Attacker | 24 | 5 | 5 | 4 | 9 | 0/- | 755 | 7 | 11 | 7 | 0 | 7 | 0 | 1055 | |
| -🇺🇸 | Defender | 1 | 1 | 0 | 0 | 0 | 32/13 | 36 | 2 | 11 | 23 | 0 | 26 | 3 | 857 | |
| -🇬🇧 | Attacker | 18 | 5 | 2 | 1 | 8 | 0/- | 309 | 6 | 10 | 4 | 0 | 7 | 3 | 747 | |
| -🇬🇧 | Defender | 0 | 1 | 0 | 0 | 0 | 30/4 | 41 | 1 | 1 | 16 | 0 | 18 | 2 | 603 | |
| -🇬🇧 | Attacker | 28 | 1 | 1 | 1 | 10 | 0/- | 147 | 4 | 5 | 6 | 0 | 8 | 2 | 498 | |
| -🇩🇪 | Attacker | 14 | 0 | 0 | 0 | 7 | 0/- | 12 | 4 | 4 | 6 | 0 | 6 | 0 | 275 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 25000 | 0 | 0Hz | 66 | 67 | 72 | 0 | Minor variation | ||
| 30000 | 480 | 480Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 25000 | 250 | 144Hz | 77 | 83 | 88 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 24 | 25 | 26 | 0 | Good connection | ||
| 25000 | 9999 | 360Hz | 93 | 96 | 98 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.42x. Your attacking runs had purpose, with 18 grabs leading to 5 caps and 1 solo. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.82x. Your flag work was one of your best areas, with 28 grabs producing 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.38x. Your attacking play was strong, especially because you turned 24 grabs into 5 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | Great game, this was a really strong performance from you at 1.30x. You helped keep the score under control with 23 mid returns and 3 clutch returns. You fought efficiently: 106-81 with a 1.31 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Stable | Defender | You were close to your usual level at 1.01x, with room to turn steady play into a bigger influence. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns and 2 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Feeding | Attacker | You had a tough match at 0.42x, well below your usual level, but I think it is fixable. Your flag pressure was good with 14 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 50-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
