Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Mar 2026, 18:49
3v3-Gaunt
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 198 | 74 | 54 | 0 | 206 | 13.5 cm | 1.37 | 58% | 39% | 0:12 |
| -cide- | 148 | 57 | 56 | 0 | 147 | 46.0 cm | 1.02 | 50% | 39% | 0:12 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 10 | 4 | 3 kills | ||||
| -cide- | 7 | 2 kills | |||||
| -uh.Pr3DazZz | 4 | 2 kills | |||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-3v3-Gauntless-v1 between Red and Blue Team, ending 7-6 in favour of Red Team.
The opening breakthrough came at 0:36 when pho` scored for Blue Team. Red Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 3 times as the scoreline developed. 8 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:12, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 7-6.
-cide- stood out as the main objective influence with 17 grabs, 6 captures, 1 return, and an MVP score of 567. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 54 grabs, 11 pickups, 13 captures, 4 solos, 5 assists, 51 flag kills, 19 covers, 0 seals, 40 returns, 36 mid returns, 4 clutch returns, and 2 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 57 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 96 |
| 37 |
| 60 |
| 1 |
| 149 |
| 58.3 cm |
| 0.62 |
| 38% |
| 26% |
| 0:11 |
| Team Total | 442 | 168 | 170 | 1 | 502 | 39.3 cm | 0.99 | 50% | 35% | 0:35 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 150 | 50 | 56 | 0 | 221 | - | 0.89 | 47% | 25% | 0:12 |
| pato^ | 147 | 63 | 54 | 0 | 174 | - | 1.17 | 54% | 36% | 0:12 |
| pho` | 136 | 57 | 58 | 0 | 146 | 20.3 cm | 0.98 | 50% | 39% | 0:11 |
| Team Total | 433 | 170 | 168 | 0 | 541 | 20.3 cm | 1.01 | 50% | 33% | 0:36 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 2 kills |
| pato^ | 6 | 1 | 3 kills |
| Broken_Soul | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 7 kills | ||||
| -cide- | 1 | 7 kills | ||||
| -uh.Pr3DazZz | 1 | 7 kills | ||||
| pho` | 1 | 6 kills | ||||
| pato^ | 2 | 5 kills | ||||
| Broken_Soul | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 17 | 6 | 0 | 1 | 3 | 0/- | 429 | 3 | 3 | 1 | 0 | 1 | 0 | 567 |
| - | -uh.StarzZz`- | Defender | 2 | 0 | 0 | 0 | 0 | 18/7 | 44 | 0 | 8 | 12 | 0 | 14 | 2 | 540 |
| - | pho` | Attacker | 15 | 4 | 1 | 2 | 4 | 0/- | 336 | 4 | 1 | 3 | 1 | 4 | 1 | 495 |
| - | pato^ | Attacker | 10 | 2 | 2 | 1 | 7 | 0/- | 264 | 2 | 5 | 4 | 0 | 4 | 0 | 469 |
| - | -uh.Pr3DazZz | Defender | 0 | 0 | 0 | 0 | 0 | 15/3 | 0 | 0 | 2 | 12 | 0 | 13 | 1 | 399 |
| - | Broken_Soul | Attacker | 10 | 1 | 2 | 0 | 4 | 0/- | 227 | 2 | 0 | 4 | 1 | 4 | 0 | 389 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 21 | 22 | 24 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 23 | 24 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 22 | 23 | 0 | Good connection | |
| pato^ | 20000 | - | - | 31 | 33 | 38 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pato^ | Godlike | Attacker | You put together a top-level game here and finished at 1.48x. Your attacking play was strong, especially because you turned 10 grabs into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.42x. Excellent flag running from you: 17 grabs became 6 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.36x. You helped keep the score under control with 12 mid returns and 2 clutch returns. You fought efficiently: 74-54 with a 1.37 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Dominating | Attacker | You gave your team a strong contribution and finished at 1.13x. Your flag work was one of your best areas, with 15 grabs producing 4 caps and 2 solos. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| -uh.Pr3DazZz | Stable | Defender | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns and 1 clutch return. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 0.90x, with room to turn steady play into a bigger influence. You ran the flag well and gave your team end product: 1 cap from 10 grabs. I think survival was your main issue: 37-60 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |