Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Apr 2026, 21:37
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 340 | 148 | 78 | 0 | 354 | 13.5 cm | 1.90 | 65% | 44% | 0:09 |
| PeRcH72 | 145 | 75 | 93 | 0 | 252 | 20.3 cm | 0.81 | 45% | 30% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 17 | 9 | 5 | 1 | 5 kills | ||
| dupthegodless | 24 | 9 | 3 kills | ||||
| -uh.Pr3DazZz | 14 | 4 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 3-2 in favour of Red Team.
The opening breakthrough came at 4:33 when -uh.Pr3DazZz scored for Red Team. Red Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 11:59, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 3-2.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 2 captures, 20 returns, and an MVP score of 786. {Black_Mage}` made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 60 grabs, 35 pickups, 5 captures, 1 solos, 5 assists, 90 flag kills, 31 covers, 0 seals, 55 returns, 53 mid returns, 2 clutch returns, and 3 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 44% accuracy and 148 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: pho` logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 139 |
| 83 |
| 89 |
| 0 |
| 299 |
| - |
| 0.93 |
| 48% |
| 29% |
| 0:08 |
| Team Total | 624 | 306 | 260 | 0 | 905 | 16.9 cm | 1.18 | 54% | 35% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| dupthegodless | 301 | 134 | 96 | 0 | 365 | - | 1.40 | 58% | 38% | 0:07 |
| pho` | 171 | 102 | 99 | 0 | 273 | 20.3 cm | 1.03 | 51% | 37% | 0:07 |
| {Black_Mage}` | 72 | 24 | 111 | 0 | 115 | - | 0.22 | 18% | 21% | 0:06 |
| Team Total | 544 | 260 | 306 | 0 | 753 | 20.3 cm | 0.85 | 46% | 35% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 4 |
| 3 kills |
| PeRcH72 | 9 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 8 | 2 | 14 kills | |||
| dupthegodless | 5 | 9 kills | ||||
| -uh.Pr3DazZz | 1 | 5 kills | ||||
| pho` | 1 | 5 kills | ||||
| PeRcH72 | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 2 | 0 | 0 | 0 | 34/11 | 79 | 4 | 8 | 20 | 0 | 20 | 0 | 786 |
| - | dupthegodless | Defender | 0 | 0 | 0 | 0 | 0 | 31/4 | 0 | 2 | 5 | 15 | 0 | 16 | 1 | 495 |
| - | PeRcH72 | Attacker | 19 | 0 | 3 | 0 | 6 | 0/- | 131 | 6 | 8 | 5 | 0 | 5 | 0 | 367 |
| - | -uh.Pr3DazZz | Attacker | 8 | 1 | 1 | 0 | 6 | 0/- | 90 | 10 | 2 | 6 | 0 | 6 | 0 | 355 |
| - | pho` | Attacker | 19 | 0 | 1 | 0 | 11 | 0/- | 89 | 6 | 6 | 7 | 2 | 7 | 0 | 304 |
| - | {Black_Mage}` | Attacker | 14 | 2 | 0 | 1 | 2 | 0/- | 111 | 7 | 2 | 0 | 1 | 1 | 1 | 207 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 25000 | 300 | 175Hz | 19 | 20 | 21 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 12 | 13 | 0 | Good connection | |
| dupthegodless | 30000 | 999 | 0Hz | 84 | 86 | 87 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 28 | 33 | 41 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You played a really good game here and your 2.12x rating shows it. You helped keep the score under control with 20 mid returns. You fought efficiently: 148-78 with a 1.90 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| dupthegodless | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.72x. As a defender, your standout work was stopping danger before it became a cap: 15 mid returns and 1 clutch return. You fought efficiently: 134-96 with a 1.40 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| PeRcH72 | Dominating | Attacker | You played well and finished above your usual level at 1.20x. As an attacker, you kept pressure on the enemy base with 19 grabs; your next jump is converting more of those starts into completed runs. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Stable | Attacker | You were close to your usual level at 1.00x, with room to turn steady play into a bigger influence. 19 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| -uh.Pr3DazZz | Stable | Attacker | I think you had a steady game at 0.99x; one or two stronger moments would lift it nicely. You ran the flag well and gave your team end product: 1 cap from 8 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| {Black_Mage}` | Stable | Attacker | I think you had a steady game at 0.93x; one or two stronger moments would lift it nicely. You looked dangerous whenever you got the flag, and 14 grabs led to 2 caps and 1 solo. I think survival was your main issue: 24-111 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |