17 Aug 2025, 01:01
Control League Edition
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 207 | 72 | 83 | 0 | 288 | 58.3 cm | 0.87 | 46% | 31% | 0:07 |
| pho`FB | 205 | 76 | 71 | 0 | 201 | 20.3 cm | 1.07 | 52% | 38% | 0:09 |
| macz^ | 179 | 77 | 63 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 15 | 5 | 1 | 5 kills | |||
| -uh.StarzZz`- | 11 | 1 | 1 | 4 kills | |||
| macz^ | 9 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Control-2025 between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 0:31 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 3 times as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:02, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 4-3.
-uh.StarzZz`- stood out as the main objective influence with 12 grabs, 1 capture, 8 returns, and an MVP score of 527. -uh.StarzZz`- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 55 grabs, 40 pickups, 7 captures, 0 solos, 4 assists, 86 flag kills, 39 covers, 0 seals, 45 returns, 42 mid returns, 3 clutch returns, and 3 cherry picks.
<{xan}>Joschde supplied the sharpest shooting numbers, finishing with 40% accuracy and 109 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 13 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: <{xan}>Joschde logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| 0 |
| 257 |
| - |
| 1.22 |
| 55% |
| 30% |
| 0:10 |
| Team Total | 591 | 225 | 217 | 0 | 746 | 39.3 cm | 1.04 | 51% | 32% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 230 | 109 | 58 | 0 | 312 | - | 1.88 | 65% | 40% | 0:11 |
| -uh.StarzZz`- | 191 | 68 | 80 | 0 | 204 | 13.5 cm | 0.85 | 46% | 33% | 0:08 |
| -cide- | 65 | 40 | 87 | 0 | 263 | 46.0 cm | 0.46 | 31% | 16% | 0:07 |
| Team Total | 486 | 217 | 225 | 0 | 779 | 29.7 cm | 0.96 | 49% | 30% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 2 |
| 1 |
| 5 kills |
| Broken_Soul | 9 | 2 | 3 kills |
| -cide- | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| <{xan}>Joschde | 8 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 7 kills | ||||
| macz^ | 1 | 6 kills | ||||
| pho` | 2 | 6 kills | ||||
| Broken_Soul | 4 kills | |||||
| -cide- | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 12 | 1 | 2 | 0 | 15 | 0/- | 239 | 8 | 5 | 7 | 0 | 8 | 1 | 527 |
| - | pho` | Attacker | 11 | 1 | 1 | 0 | 19 | 0/- | 150 | 4 | 6 | 8 | 0 | 10 | 1 | 507 |
| - | macz^ | Attacker | 12 | 2 | 1 | 0 | 11 | 0/- | 224 | 9 | 4 | 4 | 1 | 4 | 1 | 471 |
| - |
| Attacker |
| 13 |
| 2 |
| 0 |
| 0 |
| 19 |
| 0/- |
| 61 |
| 6 |
| 8 |
| 11 |
| 2 |
| 11 |
| 0 |
| 405 |
| - | Broken_Soul | Attacker | 4 | 1 | 0 | 0 | 18 | 0/- | 25 | 3 | 14 | 10 | 0 | 10 | 0 | 403 |
| - | -cide- | Defender | 3 | 0 | 0 | 0 | 0 | 4/1 | 0 | 10 | 2 | 2 | 0 | 2 | 0 | 152 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| macz^ | 30000 | - | - | 20 | 22 | 24 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 12 | 15 | 17 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 12 | 14 | 15 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 25 | 1 | Occasional lag spikes | |
| <{xan}>Joschde | 30000 | - | - | 32 | 32 | 33 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 17 | 19 | 20 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Broken_Soul | Godlike | Attacker | Great game, this was a really strong performance from you at 1.38x. Excellent flag running from you: 4 grabs became 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| macz^ | Godlike | Attacker | Great game, this was a really strong performance from you at 1.33x. Excellent flag running from you: 12 grabs became 2 caps. 55% efficiency shows the fight selection was generally good. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| pho` | Godlike | Attacker | You put together a top-level game here and finished at 1.31x. You were dangerous with the flag: 11 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Attacker | Well played, this was a fantastic performance at 1.29x. Excellent flag running from you: 12 grabs became 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| <{xan}>Joschde | Dominating | Attacker | You gave your team more than expected here and finished at 1.24x. You gave the enemy defence problems and backed it up with 2 caps from 13 grabs. You fought efficiently: 109-58 with a 1.88 K/D, and I think you played your role in the team well. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| -cide- | Feeding | Defender | This was a hard outing for you at 0.45x; treat it as a reset point, not a verdict on your ability. Your defensive timing was good: 2 mid returns cut off runs at important moments. I think survival was your main issue: 40-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |