3 Oct 2026, 18:26
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| =oZ`Locomot!Ve= | 243 | 107 | 80 | 0 | 330 | - | 1.34 | 57% | 33% | 0:08 |
| -cide- | 226 | 98 | 94 | 0 | 268 | 46.0 cm | 1.04 | 51% | 37% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| =oZ`Locomot!Ve= | 15 | 8 | 1 | 4 kills | |||
| -cide- | 19 | 2 | 1 | 1 | 5 kills | ||
| -uh.StarzZz`- | 19 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 7-3 in favour of Red Team.
The opening breakthrough came at 0:34 when =oZ`Locomot!Ve= scored for Red Team. Red Team created more scoring chances, converting 7 of the 10 captures. Momentum changed hands 2 times as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:50, with =oZ`Locomot!Ve= finishing for Red Team. That score set the closing shape of the match at 7-3.
-cide- stood out as the main objective influence with 19 grabs, 3 captures, 7 returns, and an MVP score of 727. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 66 grabs, 39 pickups, 10 captures, 3 solos, 11 assists, 95 flag kills, 29 covers, 0 seals, 55 returns, 52 mid returns, 3 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 90 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: newut logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 166 |
| 90 |
| 100 |
| 0 |
| 238 |
| 13.5 cm |
| 0.90 |
| 47% |
| 38% |
| 0:06 |
| Team Total | 635 | 295 | 274 | 0 | 836 | 29.7 cm | 1.08 | 52% | 36% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 313 | 114 | 102 | 0 | 308 | - | 1.12 | 53% | 37% | 0:06 |
| pho`FB | 174 | 84 | 97 | 0 | 254 | 20.3 cm | 0.87 | 46% | 33% | 0:06 |
| newut | 152 | 76 | 96 | 0 | 268 | - | 0.79 | 44% | 28% | 0:06 |
| Team Total | 639 | 274 | 295 | 0 | 830 | 20.3 cm | 0.93 | 48% | 33% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 4 |
| 5 |
| 4 kills |
| pho` | 17 | 1 | 1 | 4 kills |
| newut | 11 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| =oZ`Locomot!Ve= | 2 | 8 kills | ||||
| -cide- | 1 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| JugzZz | 2 | 6 kills | ||||
| pho` | 4 kills | |||||
| newut | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 19 | 3 | 3 | 2 | 14 | 0/- | 464 | 11 | 6 | 6 | 0 | 7 | 1 | 727 |
| - | JugzZz | Defender | 1 | 1 | 0 | 0 | 0 | 37/15 | 1 | 1 | 1 | 20 | 0 | 20 | 0 | 627 |
| - | =oZ`Locomot!Ve= | Defender | 1 | 3 | 1 | 0 | 0 | 17/- | 95 | 4 | 8 | 12 | 0 | 13 | 0 | 553 |
| - |
| Attacker |
| 14 |
| 2 |
| 1 |
| 1 |
| 9 |
| 0/- |
| 266 |
| 7 |
| 3 |
| 7 |
| 0 |
| 7 |
| 0 |
| 494 |
| - | -uh.StarzZz`- | Attacker | 20 | 1 | 4 | 0 | 6 | 0/- | 140 | 10 | 6 | 2 | 0 | 2 | 1 | 418 |
| - | newut | Attacker | 11 | 0 | 2 | 0 | 12 | 0/- | 33 | 6 | 5 | 5 | 1 | 6 | 1 | 318 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 22 | 24 | 26 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| =oZ`Locomot!Ve= | 25000 | 1337 | 0Hz | 46 | 48 | 53 | 0 | Bumpy connection | |
| pho` | 25000 | 400 | 280Hz | 24 | 24 | 25 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 86 | 89 | 91 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 94 | 96 | 98 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 2.25x. You looked dangerous whenever you got the flag, and 19 grabs led to 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.88x. Excellent flag running from you: 14 grabs became 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.80x. Your flag work was one of your best areas, with 20 grabs producing 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| JugzZz | Godlike | Defender | You put together a top-level game here and finished at 1.29x. You helped keep the score under control with 20 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| =oZ`Locomot!Ve= | Dominating | Defender | You gave your team more than expected here and finished at 1.10x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns. You fought efficiently: 107-80 with a 1.34 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| newut | Feeding | Attacker | You had a tough match at 0.69x, well below your usual level, but I think it is fixable. You kept looking for the flag with 11 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 76-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |