Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Oct 2025, 21:43
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 376 | 157 | 132 | 0 | 485 | - | 1.19 | 54% | 33% | 0:08 |
| -cide- | 317 | 163 | 162 | 0 | 422 | 46.0 cm | 1.01 | 50% | 39% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 16 | 6 | 4 | 4 kills | |||
| dupthegodless | 21 | 4 | 3 kills | ||||
| -cide- | 21 | 8 | 4 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 0:34 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 18:11, with dupthegodless finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-4.
localhero stood out as the main objective influence with 1 grab, 1 capture, 25 returns, and an MVP score of 869. pho` made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 91 grabs, 46 pickups, 7 captures, 2 solos, 4 assists, 130 flag kills, 42 covers, 0 seals, 83 returns, 73 mid returns, 10 clutch returns, and 1 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 39% accuracy and 163 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 35 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: PeRcH72 logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 221 |
| 121 |
| 153 |
| 0 |
| 423 |
| - |
| 0.79 |
| 44% |
| 29% |
| 0:07 |
| Team Total | 914 | 441 | 447 | 0 | 1330 | 46.0 cm | 0.99 | 50% | 33% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72FB | 327 | 143 | 150 | 0 | 508 | 20.3 cm | 0.95 | 49% | 28% | 0:07 |
| pho` | 311 | 172 | 145 | 0 | 460 | 20.3 cm | 1.19 | 54% | 38% | 0:07 |
| dupthegodless | 250 | 132 | 146 | 0 | 461 | - | 0.90 | 47% | 29% | 0:07 |
| Team Total | 888 | 447 | 441 | 0 | 1429 | 20.3 cm | 1.01 | 50% | 31% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 26 |
| 12 |
| 2 |
| 1 |
| 5 kills |
| newut | 17 | 7 | 1 | 5 kills |
| PeRcH72 | 23 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 7 | 7 kills | ||||
| dupthegodless | 1 | 7 kills | ||||
| -cide- | 1 | 6 kills | ||||
| pho` | 3 | 5 kills | ||||
| newut | 1 | 5 kills | ||||
| PeRcH72 | 1 | 5 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Defender | 1 | 1 | 0 | 0 | 0 | 36/15 | 93 | 4 | 6 | 25 | 0 | 25 | 1 | 869 |
| - | PeRcH72 | Defender | 1 | 0 | 0 | 0 | 0 | 27/0 | 51 | 7 | 8 | 14 | 1 | 15 | 2 | 700 |
| - | pho` | Attacker | 17 | 1 | 0 | 0 | 18 | 0/- | 165 | 7 | 12 | 9 | 0 | 13 | 4 | 693 |
| - | -cide- | Attacker | 23 | 1 | 2 | 1 | 21 | 0/- | 124 | 12 | 6 | 9 | 0 | 10 | 2 | 647 |
| - | dupthegodless | Attacker | 34 | 3 | 1 | 1 | 15 | 0/- | 183 | 8 | 3 | 7 | 0 | 8 | 0 | 560 |
| - | newut | Attacker | 15 | 1 | 1 | 0 | 13 | 0/- | 83 | 8 | 7 | 9 | 0 | 12 | 1 | 503 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 26 | 0 | Good connection | |
| localhero | 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 102 | 105 | 118 | 0 | Minor variation | |
| PeRcH72 | 25000 | 300 | 175Hz | 19 | 20 | 22 | 0 | Minor variation | |
| dupthegodless | 30000 | 999 | 0Hz | 85 | 86 | 87 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.99x. Your defensive timing was good: 25 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| PeRcH72 | Godlike | Defender | You put together a top-level game here and finished at 1.75x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.69x. You ran the flag well and gave your team end product: 1 cap and 1 solo from 23 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | You put together a top-level game here and finished at 1.54x. You were dangerous with the flag: 17 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| dupthegodless | Godlike | Attacker | You played a really good game here and your 1.39x rating shows it. Excellent flag running from you: 34 grabs became 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.18x. Your flag work was one of your best areas, with 15 grabs producing 1 cap. I think survival was your main issue: 121-153 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |