Unreal HeavenThe home of 2v2 and 3v3 iCTF11 Nov 2026, 20:47
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 261 | 102 | 88 | 0 | 269 | - | 1.16 | 54% | 38% | 0:09 |
| O2 | 189 | 68 | 84 | 0 | 257 | - | 0.81 | 45% | 26% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Grossebaf | 12 | 7 | 1 | 1 | 5 kills | ||
| JugzZz | 14 | 3 | 2 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 11 | 1 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 6-2 in favour of Red Team.
The opening breakthrough came at 0:14 when pho` scored for Blue Team. Red Team created more scoring chances, converting 6 of the 8 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:04, with Grossebaf finishing for Red Team. That score set the closing shape of the match at 6-2.
O2 stood out as the main objective influence with 16 grabs, 5 captures, 8 returns, and an MVP score of 703. Grossebaf made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 66 grabs, 36 pickups, 8 captures, 1 solos, 7 assists, 94 flag kills, 38 covers, 0 seals, 57 returns, 52 mid returns, 5 clutch returns, and 1 cherry picks.
JugzZz supplied the sharpest shooting numbers, finishing with 38% accuracy and 102 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: PeRcH72 logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 183 |
| 97 |
| 78 |
| 1 |
| 333 |
| - |
| 1.24 |
| 55% |
| 34% |
| 0:27 |
| Team Total | 633 | 267 | 250 | 1 | 859 | - | 1.07 | 52% | 33% | 0:47 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 229 | 85 | 92 | 0 | 323 | 36.0 cm | 0.92 | 48% | 33% | 0:09 |
| pho` | 214 | 92 | 89 | 0 | 256 | 20.3 cm | 1.03 | 51% | 38% | 0:09 |
| PeRcH72FB | 134 | 73 | 86 | 0 | 261 | 20.3 cm | 0.85 | 46% | 28% | 0:09 |
| Team Total | 577 | 250 | 267 | 0 | 840 | 25.5 cm | 0.94 | 48% | 33% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 6 |
| 3 kills |
| PeRcH72 | 8 | 2 | 3 kills |
| O2 | 13 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Grossebaf | 2 | 7 kills | ||||
| JugzZz | 2 | 6 kills | ||||
| _-=Pr3dazZz=- | 2 | 6 kills | ||||
| pho` | 1 | 5 kills | ||||
| PeRcH72 | 1 | 5 kills | ||||
| O2 | 2 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | O2 | Attacker | 16 | 5 | 1 | 0 | 9 | 0/- | 470 | 11 | 6 | 6 | 0 | 8 | 1 | 703 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 26/11 | 8 | 0 | 4 | 16 | 0 | 16 | 0 | 542 |
| - | JugzZz | Defender | 0 | 0 | 1 | 0 | 0 | 18/0 | 0 | 2 | 16 | 11 | 0 | 12 | 1 | 492 |
| - | pho` | Attacker | 18 | 2 | 0 | 1 | 19 | 0/- | 131 | 5 | 5 | 8 | 0 | 9 | 1 | 490 |
| - | Grossebaf | Attacker | 18 | 1 | 4 | 0 | 14 | 0/- | 130 | 12 | 4 | 9 | 0 | 9 | 1 | 480 |
| - | PeRcH72 | Attacker | 14 | 0 | 1 | 0 | 8 | 0/- | 61 | 6 | 3 | 2 | 1 | 3 | 1 | 285 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| O2 | 25000 | 120 | 60Hz | 40 | 265 | 4866 | 0 | Variable ping | |
| JugzZz | 25000 | 9999 | 360Hz | 87 | 207 | 2658 | 0 | Variable ping | |
| Grossebaf | 25000 | 400 | - | 31 | 35 | 38 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 25000 | 498 | 498Hz | 14 | 125 | 2430 | 0 | Variable ping | |
| PeRcH72 | 25000 | 300 | 175Hz | 18 | 870 | 18738 | 0 | Variable ping | |
| pho` | 25000 | 400 | 280Hz | 18 | 109 | 2014 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.26x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 18 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| O2 | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.13x. Very strong flag running: you made 16 grabs count with 5 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| JugzZz | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.12x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns and 1 clutch return. The support share was meaningful at 39%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| _-=Pr3dazZz=- | Stable | Defender | I think you had a steady game at 1.05x; one or two stronger moments would lift it nicely. You helped keep the score under control with 16 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Grossebaf | Stable | Attacker | You played around your normal level at 1.01x, so your focus should be small improvements rather than a full reset. Very strong flag running: you made 18 grabs count with 1 cap. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| PeRcH72 | Feeding | Attacker | You had a tough match at 0.63x, well below your usual level, but I think it is fixable. 14 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |