Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Mar 2026, 14:33
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 289 | 115 | 118 | 0 | 363 | 20.3 cm | 0.97 | 49% | 39% | 0:05 | |
| 191 | 76 | 114 | 0 | 288 | 13.5 cm | 0.67 | 40% | 30% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 40 | 10 | 4 | 1 | 5 kills | |||
| 18 | 1 | 2 | 1 | 5 kills | |||
| 18 | 3 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v2 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-8 in favour of Blue Team.
The opening breakthrough came at 1:57 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 8 of the 13 captures. Momentum changed hands 3 times as the scoreline developed. 7 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:51, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 5-8.
-cide- stood out as the main objective influence with 21 grabs, 7 captures, 33 returns, and an MVP score of 1484. -cide- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 83 grabs, 40 pickups, 13 captures, 5 solos, 7 assists, 109 flag kills, 26 covers, 0 seals, 69 returns, 59 mid returns, 10 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 115 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 35 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 5 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 174 |
| 81 |
| 107 |
| 0 |
| 308 |
| 58.3 cm |
| 0.76 |
| 43% |
| 31% |
| 0:06 |
| Team Total | 654 | 272 | 339 | 0 | 959 | 30.7 cm | 0.80 | 45% | 33% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 607 | 236 | 177 | 0 | 625 | 46.0 cm | 1.33 | 57% | 38% | 0:15 | |
| 207 | 103 | 95 | 0 | 387 | - | 1.08 | 52% | 33% | 0:06 | |
| Team Total | 814 | 339 | 272 | 0 | 1012 | 46.0 cm | 1.25 | 55% | 36% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 1 |
| 1 |
| 4 kills |
| 11 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 2 | 9 kills | ||||
| 2 | 5 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇭🇺 | Attacker | 21 | 7 | 1 | 3 | 50 | 0/- | 0 | 14 | 9 | 29 | 0 | 33 | 5 | 1484 | |
| -🇬🇧 | Defender | 1 | 0 | 1 | 0 | 0 | 29/7 | 0 | 7 | 6 | 13 | 0 | 16 | 2 | 687 | |
| -🇬🇧 | Attacker | 23 | 4 | 0 | 1 | 13 | 0/- | 0 | 8 | 1 | 10 | 0 | 11 | 1 | 492 | |
| -🇮🇱 |
| Attacker |
| 20 |
| 1 |
| 3 |
| 1 |
| 8 |
| 0/- |
| 0 |
| 4 |
| 7 |
| 1 |
| 0 |
| 3 |
| 1 |
| 491 |
| -🇬🇧 | Attacker | 18 | 1 | 2 | 0 | 9 | 0/- | 0 | 7 | 3 | 6 | 0 | 6 | 1 | 462 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 22 | 23 | 24 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 16 | 17 | 18 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 21 | 22 | 23 | 0 | Good connection | ||
| 30000 | 299 | - | 73 | 75 | 76 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 27 | 35 | 44 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 3.39x. Your attacking runs had purpose, with 21 grabs leading to 7 caps and 3 solos. You fought efficiently: 236-177 with a 1.33 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Defender | You put together a top-level game here and finished at 1.33x. You helped keep the score under control with 13 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Dominating | Attacker | You had a positive match and your 1.13x rating backs that up. Your flag work was one of your best areas, with 20 grabs producing 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | I think you had a steady game at 1.08x; one or two stronger moments would lift it nicely. Your grabs and running were a real strength, with 23 grabs turning into 4 caps and 1 solo. I think survival was your main issue: 76-114 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Stable | Attacker | You were close to your usual level at 1.03x, with room to turn steady play into a bigger influence. You carried real threat on attack, turning 18 grabs into 1 cap. I think survival was your main issue: 81-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |