Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Aug 2025, 20:03
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 318 | 112 | 74 | 0 | 310 | - | 1.51 | 60% | 37% | 0:08 | |
| 312 | 97 | 86 | 0 | 352 | 13.5 cm | 1.13 | 53% | 32% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 4 | 3 | 4 kills | ||||
| 12 | 4 | 1 | 4 kills | ||||
| 14 | 10 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v2 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 12-1 in favour of Red Team.
The opening breakthrough came at 0:27 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 12 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 9:40, with macz^ finishing for Red Team. That score set the closing shape of the match at 12-1.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 3 captures, 21 returns, and an MVP score of 884. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 77 grabs, 31 pickups, 13 captures, 4 solos, 12 assists, 95 flag kills, 46 covers, 0 seals, 64 returns, 53 mid returns, 11 clutch returns, and 0 cherry picks.
macz^ supplied the sharpest shooting numbers, finishing with 37% accuracy and 112 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 33 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 161 |
| 63 |
| 89 |
| 0 |
| 270 |
| 58.3 cm |
| 0.71 |
| 41% |
| 26% |
| 0:07 |
| Team Total | 791 | 272 | 249 | 0 | 932 | 35.9 cm | 1.09 | 52% | 32% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 345 | 156 | 177 | 0 | 629 | 46.0 cm | 0.88 | 47% | 27% | 0:14 | |
| 236 | 93 | 95 | 0 | 343 | 36.0 cm | 0.98 | 49% | 32% | 0:06 | |
| Team Total | 581 | 249 | 272 | 0 | 972 | 41.0 cm | 0.92 | 48% | 27% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 7 |
| 3 kills |
| 9 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 9 kills | |||||
| 4 | 8 kills | |||||
| 5 kills | ||||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 0 | 3 | 2 | 0 | 0 | 28/7 | 0 | 6 | 9 | 17 | 0 | 21 | 4 | 884 | |
| -🇫🇷 | Attacker | 25 | 1 | 0 | 0 | 30 | 0/- | 0 | 8 | 11 | 18 | 0 | 20 | 2 | 843 | |
| -🇬🇧 | Attacker | 24 | 5 | 6 | 3 | 10 | 0/- | 0 | 9 | 7 | 4 | 0 | 7 | 3 | 695 | |
| -🇬🇧 |
| Attacker |
| 10 |
| 0 |
| 1 |
| 0 |
| 20 |
| 0/- |
| 0 |
| 3 |
| 12 |
| 9 |
| 0 |
| 10 |
| 1 |
| 489 |
| -🇬🇧 | Attacker | 18 | 4 | 3 | 1 | 7 | 0/- | 0 | 5 | 7 | 5 | 0 | 6 | 1 | 453 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 14 | 17 | 0 | Sawtooth variation | ||
| 30000 | - | - | 12 | 15 | 17 | 0 | Rhythmic fluctuation | ||
| 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 11 | 11 | 11 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 15 | 18 | 21 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 2.00x. You were dangerous with the flag: 25 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.91x rating shows it. Your attacking play was strong, especially because you turned 24 grabs into 5 caps and 3 solos. You fought efficiently: 112-74 with a 1.51 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | Great game, this was a really strong performance from you at 1.73x. Your defensive timing was good: 17 mid returns and 4 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.18x. You kept looking for the flag with 10 grabs; now the aim is cleaner routes and better timing with cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.12x. Excellent flag running from you: 18 grabs became 4 caps and 1 solo. I think survival was your main issue: 63-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |